ATI SDK

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Support for Alternate OS's

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RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Environment Mapped Bump Mapping with Pbuffers on the Radeon®

The ATI_EMBM sample demonstrates the use of Environment Mapped Bump Maps on Radeon class hardware. This sample app uses the following OpenGL extensions: ATI_envmap_bumpmap, WGL_ARB_pbuffer, WGL_ARB_pixel_format, and WGL_ARB_render_texture.
 
Figure 1 - Environment Mapped Bump Mapping on the Radeon
 
This sample uses EMBM to render a shiny bumpy floor.
This effect is achieved by doing the following:
  • Render reflection to Pbuffer
  • Bind Pbuffer as a texture
  • Draw floor using Pbuffer as reflection texture and EMBM enabled
  • Draw sparks above the floor
 
RadeonEnvMapBumpMap Controls
  • UP/DOWN Arrows - Move Spark Swarm Up or Down with respect to the floor
  • RIGHT_CLICK+MOUSE - Rotate Scene
  • LEFT_CLICK+MOUSE - Translate Spark Swarm across floor
  • [ESC] - Quit
NOTE: This sample will only run in Win2K and WinXP

Download

RadeonEnvMapBumpMap.zip
 
 
 


 



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