The Compressonator
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A tool for compressing textures and creating mip-map
levels.
The results of compression can be visualized by comparing the original and the
compressed textures.
Textures (and directories containing textures) can be explicitly compared to
other textures or directories.
Also, you can batch compress any number of textures.
There are several types of compression available: DirectX and Grayscale texture
compression in addition to palletized texture decoding.
The options for these methods can be set from dialogs.
When comparing textures, the intensity of difference can be increased by as much
as 3200%. |
What's New?
What's New in Version 1.41
- Maintenance release.
- Fixes to Microsoft D3D10 BCn compression.
What's New in Version 1.40
- New D3D10Compressor plugin for compression to D3D10 BC1-BC5 compressed texture formats.
- Support for the D3D10 texture formats.
- Improved compatibility with plugins build with old versions of Plugin SDK.
- Added command line options for setting MinMipSize & MaxMipLevels.
- Various bug fixes.
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