ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Demos
 

Radeon® 9700 Real-Time Demos

These demos all require Microsoft® DirectX®9.0 and Catalyst® 3.X Display Drivers in order to run.

Movies (non real-time), if available, generated from screen grabs of the demos are also available in mpg format:

Click to enlarge
  Animusic
A real-time version of "Pipe Dream" from Animusic's DVD entited ANIMUSIC - A Computer Animation Video Album.

EXE:

MPG:
45.3MB 3hrs 54min @ 28.8K

34MB 2hr 45min @ 28.8K

Technology:

Direct®X9

Click to enlarge
  Car
DirectX 9 pixel shaders are used to simulate the light reflection and refraction of 2 tone car paint.

EXE:

MPG:
28.1MB 2hr 25min @ 28.8K

10MB
48min @ 28.8K

Technology:

Direct®X9

Click to enlarge
  Bear
A realistic demonstration of fur-rendering in a typical application. This demo shows a number of techniques for rendering fur not seen before.

EXE:

MPG:
25.2MB 2hrs 10min @ 28.8K

1.4MB
7min @ 28.8K

Technology:

Direct®X9

Click to enlarge
  Rendering With Natural Light
A real-time implementation of Paul Debevec's 1998 Siggraph paper.

EXE:

MPG:
16.8MB 1hr 26min @ 28.8K

15MB
1hr 13min @ 28.8K

Technology:

Direct®X9

Click to enlarge
  Non Photorealistic Rendering
This demo showcases Non Photorealistic Rendering using DX9 pixel shader techniques which simulate the effect of a hand drawn image. The techniques used in this demo were the subject of a technical sketch at Siggraph 2002.

EXE: 6.1MB

Technology: Direct®X 9

Screensavers

Click to enlarge
  Dogs
An animated version of the Radeon 9700 logo, this screensaver accurately reproduces the brushed metal and other shaders used in the original.

EXE: 8.1MB

Technology: Direct®X 9

Click to enlarge
  Bacteria
Inspired by a recent cover on Scientific American, this screensaver simulates the appearance of bacteria when viewed through a microscope. Image post processing using pixel shaders is used to simulate camera depth-of-field, adding to the realism of the images.

EXE: 9.2MB

Technology: Direct®X 9

Click to enlarge
  Moebius
This familiar image has been brought up to date in this animated 3D screensaver. Seven animated ants march endlessly around a moebius strip.

EXE: 5.9MB

Technology: Direct®X 9

 
 


 



©2008 Advanced Micro Devices, Inc.    |    Contact AMD    |    Terms and Conditions    |    Privacy    |    Trademark information    |    Site Map