ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Demos
 

Radeon® X800 Real-Time Demos

The following demos require Windows XP or Windows 2000 and Radeon® X800 graphics technology in order to run.



  Crowd
The rendering of large crowd sequences using Artifical Intelligence (AI) software is a technique that has been used very effectively in a number of recent movies and is starting to appear in games.

This demonstration shows the vertex shader processing power of the X800 being used to render a large crowd of soldiers (1400 in total) running across a rocky terrain. All of the models feature weighted skinned vertices and are independently animated. The behavior of the crowd is simulated using AI.implant
www.ai-implant.com

Additional techniques used in this demo are ambient occlusion (used for shadowing) and fluid simulation on the GPU (for the smoke).

Crowd Demo requires a 128mb card.

EXE:

MPG:

Quicktime:
155MB 13hrs 14min @ 28.8K

20.7MB 1hr 47min @ 28.8K

55.8MB 4hrs 49min @ 28.8K



  Ruby: The DoubleCross
"Doublecross" introduces the near future world of ATI's "Ruby" and her arch enemy "Optico". In an action packed 1 minute and 40 seconds, Ruby has to outwit the cunning "Optico" as he attempts to cheat on an exchange. Ruby not only has to use her wits but battle Optico's Ninja henchmen. Culminating in an explosive ending, Ruby escapes, leaving Optico vowing revenge.

Through the use of motion captured animation, depth-of-field, realistic image based lighting and dynamic shadows; "DoubleCross" borrows heavily from both gaming and movie genres to create a compelling demo that further raises the expectations for real-time graphics.

Ruby: The DoubleCross demo requires a 256mb card.

EXE:

MPG:

Quicktime:
131MB 11hrs 12min @ 28.8K

17.4MB 1hr 30min @ 28.8K

45.3MB 3hrs 54min @ 28.8K



  Subsurface Scattering
Subsurface Scattering is the term used to describe the behavior of light interacting with semi-translucent materials such as marble and jade. Incoming light rays penetrate the material surface, are scattered and then exit at various points on the surface.

In this demonstration, Precomputed Radiance Transfer (PRT) along with Spherical Harmonic (SH) lighting techniques are used to model complex global illumination including direct and indirect illumination (bounced lighting) as well as soft shadows and subsurface scattering.

Subsurface Scattering Demo requires a 256mb card.

EXE:

MPG:

Quicktime:
105MB 8hrs 55min @ 28.8K

13MB 1hr 7min @ 28.8K

30.5MB 2hrs 38min @ 28.8K


 
 
ATI CrossFireX™ - Ultimate Multi-GPU Gaming Technology

ATI Radeon™ HD 3870 X2

 
Radeon X1800 Radeon X1600 Radeon X1300


Accessories at great prices

 




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