High Level Shading with DirectX® 9 on ATI's Radeon 9700 Series
Net Seminar: High
Level Shading with DirectX® 9 on ATI's Radeon® 9700
Series
(Online Seminar No Longer Available)
When: December 11 @ 11am PST
Duration: 1 hour
One of the most significant new advances in real-time 3D
game development is the introduction of the Direct3D®
High Level Shading Language in DirectX® 9. Utilizing this
industry standard shading language, game developers are able
to increase productivity and creativity by developing advanced
shader effects for chips such as ATI's Radeon® 9700
and Radeon® 9500 more quickly and easily than ever before.
This online NetSeminar, presented by ATI, will introduce the
new high level shading language and illustrate its use with
a variety of advanced visual effects such as advanced cinematic
filtering techniques, high dynamic range rendering and procedural
special effects. Following this seminar's live Q&A, participants
can download the DirectX® 9 version of ATI's RenderMonkey™
shader development environment and interactively experiment
with the shaders discussed---using any DirectX® 9 capable
chip such as the ATI Radeon® 9700 or Radeon® 9500.
Hear ATI's technical experts talk about optimizing game development
with leading edge technologies
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Jason L. Mitchell
Jason is the team lead of the 3D Application Research
Group at ATI Research, makers of the Radeon® family
of graphics processors. Working on the Microsoft campus
in Redmond, Jason has worked with Microsoft to define
new Direct3D® features such as N-Patches and the
1.4 pixel shadermodel in DirectX® 8.1. Prior to
working at ATI, Jason did work in human eye tracking
for human interface applications at the University of
Cincinnati, where he received his Master's degree in
Electrical Engineering. He received a B.S. in Computer
Engineering from Case Western Reserve University. Jason
regularly presents at game development conferences around
the globe and publishes on novel 3D graphics techniques.
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Guennadi Riguer
Guennadi is a software developer at ATI Technologies, where
he is helping game engine developers to adopt new graphics
technologies. Guennadi holds a degree in Computer Science
from York University and has previously studied at Belorussian
State University Of Computing and Electronics. Prior to joining
ATI Technologies he has worked on a variety of software development
projects.
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