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High Level Shading with DirectX® 9 on ATI's Radeon 9700 Series


Net Seminar: High Level Shading with DirectX® 9 on ATI's Radeon® 9700 Series (Online Seminar No Longer Available)
When: December 11 @ 11am PST
Duration: 1 hour

One of the most significant new advances in real-time 3D game development is the introduction of the Direct3D® High Level Shading Language in DirectX® 9. Utilizing this industry standard shading language, game developers are able to increase productivity and creativity by developing advanced shader effects for chips such as ATI's Radeon® 9700 and Radeon® 9500 more quickly and easily than ever before. This online NetSeminar, presented by ATI, will introduce the new high level shading language and illustrate its use with a variety of advanced visual effects such as advanced cinematic filtering techniques, high dynamic range rendering and procedural special effects. Following this seminar's live Q&A, participants can download the DirectX® 9 version of ATI's RenderMonkey™ shader development environment and interactively experiment with the shaders discussed---using any DirectX® 9 capable chip such as the ATI Radeon® 9700 or Radeon® 9500.

Hear ATI's technical experts talk about optimizing game development with leading edge technologies…

Jason L. Mitchell

Jason L. Mitchell
Jason is the team lead of the 3D Application Research Group at ATI Research, makers of the Radeon® family of graphics processors. Working on the Microsoft campus in Redmond, Jason has worked with Microsoft to define new Direct3D® features such as N-Patches and the 1.4 pixel shadermodel in DirectX® 8.1. Prior to working at ATI, Jason did work in human eye tracking for human interface applications at the University of Cincinnati, where he received his Master's degree in Electrical Engineering. He received a B.S. in Computer Engineering from Case Western Reserve University. Jason regularly presents at game development conferences around the globe and publishes on novel 3D graphics techniques.

Guennadi Riguer

Guennadi Riguer
Guennadi is a software developer at ATI Technologies, where he is helping game engine developers to adopt new graphics technologies. Guennadi holds a degree in Computer Science from York University and has previously studied at Belorussian State University Of Computing and Electronics. Prior to joining ATI Technologies he has worked on a variety of software development projects.

 
 


 



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