RenderMonkey™ Toolsuite
RenderMonkey
is a rich shader development environment for both programmers
and artists which facilitates the collaborative creation
of real-time shader effects.
For Programmers
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- RenderMonkey contains a full featured shader editor,
allowing for rapid prototyping of shaders. The integrated
shader compiler and preview window provide immediate
visual feedback for the effect under development – ensuring
that errors in programming are identified early in
the development process.
- Incorporates a number of features to aid in shader
debugging and optimization.
- The RenderMonkey SDK supports the creation of custom
importers and exporters, allowing tight integration
of RenderMonkey into your current workflow
- Support for Microsoft’s DirectX .FX format
ensures interoperability with all major DCC packages.
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For Artists
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- The artist specific workspace view and artist editor
allows much of the programming complexity of shaders
to be hidden from artists
- Shader parameters can be adjusted using familiar
widgets.
- The integrated preview window provides immediate
visual feedback on any changes.
- RenderMonkey is tightly coupled with artists existing
texture and modelling tools.
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RenderMonkey includes full support for the latest DirectX® (9.1), OpenGL® (2.0), and OpenGL ES® (2.0) shading languages. RenderMonkey also includes a
large number of sample effects which are freely available to be used
and customized for your applications.
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