#include <RmApplication.h>
Public Member Functions | |
| IRmApplication () | |
| Default constructor. | |
| virtual | ~IRmApplication () |
| Default destructor. | |
| virtual HINSTANCE | GetInstance () const=0 |
| Retrieve the application instance (HINSTANCE). | |
| virtual void | OutputText (const RM_TCHAR *strText,...)=0 |
| Print specified text to the output window. | |
| virtual void | ClearOutputWindow ()=0 |
| Clear text in the output window. | |
| virtual void | SetStatusText (const RM_TCHAR *strText)=0 |
| This section pertains to WINDOW MANAGEMENT within the RenderMonkey Set application status bar text. | |
| virtual HWND | GetMainWindow ()=0 |
| Retrieve main application window handle. | |
| virtual HWND | GetMDIClientWindow ()=0 |
| Retrieve MDI client window handle. | |
| virtual void | UpdateTitle ()=0 |
| Update application title displayed in the title bar. | |
| virtual void | UpdateWindows ()=0 |
| Update the size of the application window and all of the docking windows. | |
| virtual HMENU | GetMainMenu ()=0 |
| Retrieve the handle to the application menu. | |
| virtual HICON | GetIcon (RmIconID nRmIconID, RmIconSize nRmIconSize=RM_ICON_SIZE_SMALL)=0 |
| Retrieve an icon resource from the application. | |
| virtual HICON | CreateIcon (RmIconID nRmIconID, RmIconSize nRmIconSize=RM_ICON_SIZE_SMALL, bool bTransparent=false, COLORREF rgbBackground=RGB(255, 255, 255))=0 |
| Create a new application icon. | |
| virtual RmIconID | GetRmIconID (RmNode *pRmNode)=0 |
| Gets the RmIconID based on the passed node. | |
| virtual HWND | CreateMDIChildFrame ()=0 |
| Create MDI child frame window. | |
| virtual void | RegisterWindow (HWND hWnd, RmWindowType windowType, bool bAddToWindowListMenu, HICON hIcon=NULL, bool bDeleteIcon=false, int nDockWindowID=0)=0 |
| Register a new window with the application. | |
| virtual void | RegisterWindow (const RmWindowData *pWindowData)=0 |
| Register a new window with the application. | |
| virtual void | UnregisterWindow (HWND hWin)=0 |
| Unregister a window from the application. | |
| virtual void | OnWindowNameChanged (HWND hWnd)=0 |
| Needs to be called when a registered window changes its title. | |
| virtual int | GetAvailableDockingWindowID ()=0 |
| Retrieve available docking window ID from the application. | |
| virtual HWND | FindDockingWindow (int nID)=0 |
| Find docking window by its ID. | |
| virtual HWND | CreateDockingWindow (int nWindowID, const RM_TCHAR *strWindowTitle, RmDockingPaneLayout initialDockSite=RM_WINDOWDOCK_FLOAT, const RECT *pRect=NULL)=0 |
| Create docking window pane. | |
| virtual void | SetDockingWindowTitle (int nWindowID, const RM_TCHAR *strWindowTitle)=0 |
| Set window title for a given docking window. | |
| virtual void | SetDockingWindowIcon (int nWindowID, HICON hIcon)=0 |
| Set window icon for a given docking window. | |
| virtual void | ShowDockWindow (int ID, bool bShow)=0 |
| Control visibility of a given docking window. | |
| virtual void | BroadcastMessage (int nMessageID, int nMessageData, int nMessageParameter=0, const RmPlugInID *pRmPlugInID=NULL)=0 |
| This section pertains to NODE DATABASE and WORKSPACE MANAGEMENT Broadcast a RenderMonkey message to the plug-ins. | |
| virtual void | BroadcastMessage (RmPlugInType nPluginType, int nMessageID, int nMessageData, int nMessageParameter=0, const RmPlugInID *pRmPlugInID=NULL)=0 |
| Broadcast a RenderMonkey message to plug-ins of specified type. | |
| virtual RmEffectWorkspace * | GetWorkspace ()=0 |
| Retrieve a pointer to the active effect workspace. | |
| virtual const RM_TCHAR * | GetWorkspacePath ()=0 |
| Retrieve workspace file path. | |
| virtual void | GetInitialWorkspacePath (RM_TCHAR *pStrPath, int nSize)=0 |
| Retrieve the initial workspace install path. | |
| virtual void | GetDefaultWorkspacePath (RM_TCHAR *pStrPath, int nSize)=0 |
| Retrieve the default path for the RenderMonkey effect directory. | |
| virtual RmNode * | CreateNode (const RM_TCHAR *pStrNodeTypeChain, const RM_TCHAR *pStrXMLVersion=NULL)=0 |
| Create a new RenderMonkey note with a given type chain. | |
| virtual HWND | EditNode (RmNode *pNode, IRmEditorPlugIn *pPreferedEditorPlugIn=NULL)=0 |
| Edit a given node. | |
| virtual int | GetNodeSortCompareIndex (RmNode *pRmNodeA, RmNode *pRmNodeB)=0 |
| Compare function used to calculate sort order. | |
| virtual int | GetNodeTypeSortCompareIndex (const RM_TCHAR *pStrNodeType)=0 |
| Index function used to calculate sort order. | |
| virtual RmLinkedList< IRmPlugIn * > | GetGenericPlugInList (RmNode *pNode)=0 |
| Retrieve plug-in list for generic plug-ins associated with a particular node. | |
| virtual RmLinkedList< IRmEditorPlugIn * > | GetNodeEditorPlugInList (RmNode *pNode)=0 |
| Retrieve plug-in list for editor plug-ins associated with a particular node. | |
| virtual RmLinkedList< IRmImporterPlugIn * > | GetImporterPlugInList (RmNode *pNode)=0 |
| Retrieve plug-in list for importer plug-ins associated with a particular node. | |
| virtual RmLinkedList< IRmExporterPlugIn * > | GetExporterPlugInList (RmNode *pNode)=0 |
| Retrieve plug-in list for exporter plug-ins associated with a particular node. | |
| virtual RmLinkedList< IRmGeneratorPlugIn * > | GetGeneratorPlugInList (RmNode *pNode)=0 |
| Retrieve plug-in list for generator plug-ins associated with a particular node. | |
| virtual IRmPlugIn * | GetPlugIn (const RmPlugInID *pRmPlugInID)=0 |
| Retrieve a specific plug-in by its plug-in ID. | |
| virtual void | OnChangedActiveEffect ()=0 |
| Gets called when active effect is changed. | |
| virtual RmNodeID | GetNextAvailableNodeID ()=0 |
| Retrieve next available node ID. | |
| virtual RmNode * | GetNodeFromID (const RmNodeID &nodeID)=0 |
| Retrieve a node given its database ID. | |
| virtual void | RegisterNode (RmNode *pNode, bool bRecursive=false)=0 |
| Register node with the application database. | |
| virtual void | UnregisterNode (RmNode *pNode, bool bRecursive=false)=0 |
| Unregister a given node in the node database. | |
| virtual void | SuspendNodeRegistration ()=0 |
| Pause node registeration. | |
| virtual void | ResumeRegisterNode ()=0 |
| Resume node registration. | |
| virtual void | RefreshNodeID (RmNode *pNode, bool bRecursive=false)=0 |
| Refresh node id to a new value. | |
| virtual bool | IsLoading ()=0 |
| Is application in a middle of loading an XML file? | |
| virtual void | SetIsLoading (bool bIsLoading)=0 |
| Notifies the application that it is in a middle of loading XML data. | |
| virtual bool | IsSaving ()=0 |
| Retrieves whether the application is a middle of saving XML data. | |
| virtual void | SetIsSaving (bool bIsSaving)=0 |
| Sets that the application is a middle of saving XML data. | |
| virtual void | BuildReferenceChangeUpdateList (RmNode *pRmNode, RmLinkedList< RmNodeID * > *pRmNodeIDList)=0 |
| Builds a list of nodes affected by a referenced node's change. | |
| virtual void | SendReferenceChangeUpdateList (RmLinkedList< RmNodeID * > *pRmNodeIDList)=0 |
| Sends a value change message for each node in the ID list. | |
| virtual void | SendReferenceChangeUpdateDifferenceList (RmLinkedList< RmNodeID * > *pRmNodeIDList1, RmLinkedList< RmNodeID * > *pRmNodeIDList2)=0 |
| Sends value change for the differences between the ID lists. | |
| virtual void | ReCalculateRelativePaths (const RM_TCHAR *strNewAppPath, RmNode *pRmNode, bool bAlwaysConvert)=0 |
| Recalculates relative paths for files. | |
| virtual bool | ImportXML (RmEffectWorkspace *pRmEffectWorkspace, const RM_TCHAR *strFileName, const RM_TCHAR *pStrRmXMLVersion, bool bQuietTempLoad=false)=0 |
| Imports XML into the specified workspace from the specified file on disk. | |
| virtual void | SetDebugMode (bool bDebugMode)=0 |
| Set application debug mode. | |
| virtual bool | GetDebugMode ()=0 |
| Retrieves whether the application is in debug mode or not. | |
| virtual RmEffectWorkspace * | GetDefaultWorkspaceCopy ()=0 |
| Retrieve a copy of default workspace. | |
| virtual bool | CreateNewWorkspace ()=0 |
| Create new effect workspace. | |
| virtual bool | IsSaveNeeded () const=0 |
| Retrieves whether the current workspace needs to be saved. | |
| virtual void | SetSaveNeeded (bool bSaveNeeded)=0 |
| Notifies the main application that the workspace needs to be saved at this point. | |
| virtual IRmVariableManager * | GetPredefinedVariableManager ()=0 |
| This section pertains retrieval of various utility MANAGERS Retrieve predefined variables manager. | |
| virtual const IRmVariableManager * | GetPredefinedVariableManager () const=0 |
| Retrieve predefined variables manager (const pointer). | |
| virtual IRmVariableManager * | GetPrelinkedVariableManager ()=0 |
| Retrieve prelinked variables manager. | |
| virtual const IRmVariableManager * | GetPrelinkedVariableManager () const=0 |
| Retrieve prelinked variables manager (const pointer). | |
| virtual IRmRegistryManager * | GetRegistryManager ()=0 |
| Retrieve RenderMonkey registry manager. | |
| virtual const IRmRegistryManager * | GetRegistryManager () const=0 |
| Retrieve RenderMonkey registry manager (const pointer). | |
| virtual IRmXMLManager * | GetXMLManager ()=0 |
| Retrieve the XML Manager. | |
| virtual const IRmXMLManager * | GetXMLManager () const=0 |
| Retrieve the XML Manager. | |
| virtual void | GetGeneralPreferenceData (RmGeneralPreferenceData *pGeneralPreferenceData)=0 |
| Retrieve general preference data. | |
| virtual float | GetTimeCycle ()=0 |
| Retrieve time cycle period value. | |
| virtual RmViewerUIMode | GetViewerUIMode ()=0 |
| Retrieve viewer UI mode. | |
| virtual bool | CanLoadGeometryModel (const RM_TCHAR *strFileName)=0 |
| This section pertains to GEOMETRY loading plug-ins Checks whether can load geometry objects in a given file. | |
| virtual bool | LoadGeometryModel (const RM_TCHAR *strFileName, RmMeshModelContainer *pModelContainer)=0 |
| Loads geometry model data from the specified file. | |
| virtual RmStringList | GetModelFileList ()=0 |
| Returns a list of model files based on the default model directory. | |
| virtual RmStringT | GetSupportedGeometryFileExtensions (RmStringT &strDefaultExtension)=0 |
| Retrieve a list of supported geometry file extensions. | |
| virtual bool | CanLoadTexture (RmTextureType textureType, const RM_TCHAR *strFileName)=0 |
| This section pertains to Texture loading plug-ins Checks whether RenderMonkey can load a texture from a given file. | |
| virtual bool | LoadTexture (const RM_TCHAR *strFileName, RmTexture *pTexture, RmPixelFormatType format=RM_PIXELFORMAT_UNKNOWN)=0 |
| Load a texture from a given file into a texture node. | |
| virtual RmStringList | GetTextureFileList (RmTextureType textureType)=0 |
| Returns a list of texture files based on the default texture directory. | |
| virtual RmStringT | GetSupportedTextureFileExtensions (RmTextureType textureType, RmStringT &strDefaultExtension)=0 |
| Retrieves a list of supported texture file extensions. | |
| virtual void | StartUndoMaking (RmUndoOp *pUndoOp)=0 |
| This section pertains to UNDO operations Start making an undoable operation. | |
| virtual void | StartUndoMaking (const RM_TCHAR *strOpName)=0 |
| Start creating a generic undo operation with a specified name. | |
| virtual void | EndUndoMaking ()=0 |
| Complete making an undoable operation. | |
| virtual void | AddUndo (RmUndoOp *pUndoOp)=0 |
| Add created undoable operation to the undo command stack. | |
| virtual bool | CanUndo () const=0 |
| Check whether any undoable operations are on the undo command stack. | |
| virtual bool | CanRedo () const=0 |
| Check if there are any redoable operations on the redo command stack. | |
| virtual void | Undo ()=0 |
| Perform the top undo operation on the undo command stack. | |
| virtual void | Redo ()=0 |
| Perform a top redo operation on the redo command stack. | |
| virtual bool | IsMakingUndo () const=0 |
| Check whether we are currently in a middle of compositing an undo operation. | |
| virtual HACCEL | GetAccelerator () const=0 |
| Retrieve an accelerator handle. | |
| virtual void | CompileEffect (RmEffect *pEffect)=0 |
| Compile shaders in a given effect. | |
| virtual void | CompileShader (RmShader *pRmShader)=0 |
| Compile shader. | |
| virtual void | BeginMessageBlock ()=0 |
| Marks the beginning of a message block. | |
| virtual void | EndMessageBlock ()=0 |
| Marks the end of a message block. | |
| virtual bool | GetIsInMessageBlock ()=0 |
| Message block test. | |
Protected Member Functions | |
| void | InitDebugHelper () |
| Initialize debugger helper utilities. | |
| void | UninitializeDebugHelper () |
| Remove debugger helper utilities. | |
Interface for RenderMonkey application. Main entry point for accessing application-centric data within RenderMonkey.
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Default constructor. Default constructor |
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Default destructor. Default destructor |
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Add created undoable operation to the undo command stack. Add a completed undo operation to the undo command stack.
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Marks the beginning of a message block. Marks the beginning of a message block, sending out a RM_MSG_BEGIN_MESSAGE_BLOCK if appropriate.
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Broadcast a RenderMonkey message to plug-ins of specified type. Broadcast a RenderMonkey message to plug-ins of specified type Use this message to broadcast a particular message (defined in RmDefines.h) to RenderMonkey plug-ins of specified type. Typically, the 'nMessageData' is an RmNode that was modified in some way. See example SDK plug-ins for usage of this method. Note that besides broadcasting already defined RenderMonkey messages, a plug-in developer can broadcast their own plug-in messages - however the message IDs must not conflict w/ already existing message IDs.
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This section pertains to NODE DATABASE and WORKSPACE MANAGEMENT Broadcast a RenderMonkey message to the plug-ins. Broadcast a RenderMonkey message to the plug-ins Use this message to broadcast a particular message (defined in RmDefines.h) to all active RenderMonkey plug-ins. Typically, the 'nMessageData' is an RmNode that was modified in some way. See example SDK plug-ins for usage of this method. Note that besides broadcasting already defined RenderMonkey messages, a plug-in developer can broadcast their own plug-in messages - however the message IDs must not conflict w/ already existing message IDs.
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Builds a list of nodes affected by a referenced node's change. Builds a list of nodes affected by a referenced node's change. Reference change handling. Used by the workspace tree view window to force update for all reference nodes.
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This section pertains to GEOMETRY loading plug-ins Checks whether can load geometry objects in a given file. Queries whether RenderMonkey can load a particular geometry model from the specified file
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This section pertains to Texture loading plug-ins Checks whether RenderMonkey can load a texture from a given file. Checks whether RenderMonkey can load a texture from a given file
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Check if there are any redoable operations on the redo command stack. Check if there are any redoable operations on the redo command stack.
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Check whether any undoable operations are on the undo command stack. Check if there is any undo operations on the undo command stack
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Clear text in the output window. This method forces the output window to be completely cleared. Note that there is no way to retrieve the text displayed previously in the window. This method must be used with caution since it's easy to lose messages important to the user.
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Compile shaders in a given effect. Compiles all shaders in a given effect and rebuilds all necessary rendering resources.
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Compile shader. Compiles a given shader and rebuilds all necessary rendering resources.
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Create docking window pane. Creates a docking window given an ID (must be an available ID (see GetAvailableDockingWindowID()) and layout parameters. If 'pRect' is NULL, the application uses default docking window size
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Create a new application icon. Create a new application icon given it's type. The returned icon must be destroyed by the caller.
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Create MDI child frame window. This function creates an MDI child frame, and returns the handle to the caller. Editors can then add their own child window to the MDI child frame. The child window will automatically receive WM_SIZE messages, and can interact with the MDI child frame through standard windows messaging. This is the required way to create MDI editor windows in RM, necessary for support of the layout features offered in the application.
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Create new effect workspace. Helper function to use when clearing an old workspace and creating a new workspace
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Create a new RenderMonkey note with a given type chain. Create a new RenderMonkey note with a given type chain. A type chain represents class inheritance rules for a node. For example, a vector variable will have this type chain: RmNode.RmVariable.RmVectorVariable
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Edit a given node. Edit a given node. This method sends a request to the application to start editing a particular node. The application will search through the list of plug-ins available to edit that node type and select an appropriate plug-in. If a specified preferred plug-in is given, the application will use it to edit the node.
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Marks the end of a message block. Marks the beginning of a message block, sending out a RM_MSG_END_MESSAGE_BLOCK if appropriate.
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Complete making an undoable operation. Finish composing currently active undo operation - will complete the undo op with the closest StartUndoMaking() call. You must end composing an undo operations prior to adding to the command history.
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Find docking window by its ID. Retrieve a window handle to the docking window given its identifier.
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Retrieve an accelerator handle. Retrieve an accelerator handle
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Retrieve available docking window ID from the application. Each docking window in RenderMonkey must have an ID number which is used to identify it for the layout information. Use this method to retrieve an ID value that is currently available for use.
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Retrieves whether the application is in debug mode or not. Retrieves whether the application is set to be in internal debug mode (not related to project debug build). RM debug mode allows SDK developers to view debug tab in the workspace tree view which displays ALL RenderMonkey nodes (including hidden nodes).
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Retrieve a copy of default workspace. Returns a copy of the loaded DefaultWorkspace. This workspace can be used to initialize nodes with children. Although this node is a full RmEffectWorkspace node, the user must be sure to call RefreshNodeID on any node group copied from this node.
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Retrieve the default path for the RenderMonkey effect directory. Retrieve the default path for the RenderMonkey effect directory
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Retrieve plug-in list for exporter plug-ins associated with a particular node. Retrieve a list of exporter plug-ins associated with a particular node
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Retrieve general preference data. Retrieve general preference data - used to store application-specific preferences
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Retrieve plug-in list for generator plug-ins associated with a particular node. Retrieve a list of generator plug-ins associated with a particular node
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Retrieve plug-in list for generic plug-ins associated with a particular node. Retrieve a list of generic plug-ins associated with a particular node
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Retrieve an icon resource from the application. Retrieve application icon given it's type. The returned icon is a shared icon, and must not be destroyed by the caller
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Retrieve plug-in list for importer plug-ins associated with a particular node. Retrieve a list of importer plug-ins associated with a particular node
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Retrieve the initial workspace install path. Retrieve the initial workspace install path for the RenderMonkey effects
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Retrieve the application instance (HINSTANCE). Retrieve the application instance (HINSTANCE) |
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Message block test. Tests to see if the application is currently in a message block.
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Retrieve the handle to the application menu. Retrieve the handle to the application menu
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Retrieve main application window handle. Retrieve main application window handle
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Retrieve MDI client window handle. Retrieves the window handle for MDI client window
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Returns a list of model files based on the default model directory. Returns a list of model files based on the default model directory
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Retrieve next available node ID. Retrieve next available node id from the database node manager. A node ID is necessary for node database identification as well as for undoable operation management.
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Retrieve plug-in list for editor plug-ins associated with a particular node. Retrieve a list of editor plug-ins associated with a particular node
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Retrieve a node given its database ID. Retrieve a node given its database ID
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Compare function used to calculate sort order. Compare function used to calculate sort order. This function can be used to return a consistent node sort order when showing a list of nodes.
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Index function used to calculate sort order. Index function used to calculate sort order. This function can be used to return a consistent node sort order when showing a list of node types.
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Retrieve a specific plug-in by its plug-in ID. Retrieve a specific plug-in by its plug-in ID
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Retrieve predefined variables manager (const pointer). Retrieve predefined variables manager. See RmVariableManager.h for a more detailed description
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This section pertains retrieval of various utility MANAGERS Retrieve predefined variables manager. Retrieve predefined variables manager. See RmVariableManager.h for a more detailed description
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Retrieve prelinked variables manager (const pointer). Retrieve prelinked variables manager pointer. See RmVariableManager.h for a more detailed description
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Retrieve prelinked variables manager. Retrieve prelinked variables manager pointer. See RmVariableManager.h for a more detailed description
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Retrieve RenderMonkey registry manager (const pointer). Retrieve RenderMonkey registry manager. See RmRegistryManager.h for a more detailed description
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Retrieve RenderMonkey registry manager. Retrieve RenderMonkey registry manager. See RmRegistryManager.h for a more detailed description
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Gets the RmIconID based on the passed node.
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Retrieve a list of supported geometry file extensions. This function returns a string to be used in File Open Dialog for loading geometry models. All of the available loader plug-ins are queried for their supported file extensions which are concatenated into a single string, used by the model loader at run-time to determine what geometry model data is supported by the application. For example, "3DS (*.3ds)|*.3ds|All Formats (*.*)|*.*||"
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Retrieves a list of supported texture file extensions. This function returns a string to be used in File Open Dialog for loading geometry models./ All of the available loader plug-ins are queried for their supported file extensions which are concatenated into a single string, used by the model loader at run-time to determine what geometry model data is supported by the application. For example, "BMP (*.bmp)|*.bmp|All Formats (*.*)|*.*||"
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Returns a list of texture files based on the default texture directory. Returns a list of texture files based on the default texture directory for a given texture type
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Retrieve time cycle period value. Retrieve time cycle used by the viewer to manage time values during rendering
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Retrieve viewer UI mode. Retrieve viewer UI mode.
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Retrieve a pointer to the active effect workspace. Retrieve a pointer to the active effect workspace (there can only be one active workspace at a time)
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Retrieve workspace file path. Retrieves the file path of the active effect workspace
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Retrieve the XML Manager. Retrieve the XML Manager. See RmXMLManager.h for a more detailed description
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Retrieve the XML Manager. Retrieve the XML Manager. See RmXMLManager.h for a more detailed description
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Imports XML into the specified workspace from the specified file on disk. Imports XML into the specified workspace from the specified file on disk
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Initialize debugger helper utilities. Initialize debugger helper utilities
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Is application in a middle of loading an XML file? Returns whether the application is in a middle of loading an XML workspace
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Check whether we are currently in a middle of compositing an undo operation. Check whether we are currently in a middle of compositing an undo operation
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Retrieves whether the current workspace needs to be saved. Retrieves whether the current workspace needs to be saved
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Retrieves whether the application is a middle of saving XML data. Retrieves whether the application is a middle of saving XML data
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Loads geometry model data from the specified file. Loads model data from the specified file into the specified mesh container. Note that the mesh container must be preallocated prior to calling this method Invokes associated loader plug-in
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Load a texture from a given file into a texture node. Load a texture from a given file into a texture node. Note that the texture node must be created prior to calling this function. Also allows users to specify desired pixel format for the texture. If the texture format for the image stored in the texture file doesn't match the input format, the texture data will be converted.
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Gets called when active effect is changed. This method notifies the application that the active effect was changed and it needs to notify the viewer plug-ins.
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Needs to be called when a registered window changes its title. Any time that a window changed its title, it must call this method to notify the application (necessary to maintain correct window menu lists)
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Print specified text to the output window. This method allows users to output messages to the RenderMonkey output window
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Recalculates relative paths for files. Recalculates relative paths for files
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Perform a top redo operation on the redo command stack. Perform a top redo operation on the redo command stack
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Refresh node id to a new value. Re-assign Node ID's to new one. Typicaly this is done for a cloned node.
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Register node with the application database. Register node with the application database. This is necessary for RenderMonkey to maintain correct valid database at all times.
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Register a new window with the application. This method is used to register a window with the application so that it can maintain the window lists and other layout-related items properly. Any plug-in that creates an independent window (not a child window, but a dialog, an MDI or a docking window) must register that window with the application. This window registration method that copies the information about a window from the given data structure (defined in RmTypes.h). Note that the application keeps a copy of the window information, not the actual window structure parameter.
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Register a new window with the application. This method is used to register a window with the application so that it can maintain the window lists and other layout-related items properly. Any plug-in that creates an independent window (not a child window, but a dialog, an MDI or a docking window) must register that window with the application.
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Resume node registration. Resume node registration
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Sends value change for the differences between the ID lists. Sends value change for the differences between the ID lists
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Sends a value change message for each node in the ID list. Sends a value change message for each node in the ID list
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Set application debug mode. Specify whether the application is set to be in internal debug mode (not related to project debug build). This method MUST be called only during the plug-in initialization time in order to allow other plug-ins (like workspace tree view plug-in) to respond to the setting. Setting RM debug mode to true allows SDK developers to view debug tab in the workspace tree view which displays ALL RenderMonkey nodes (including hidden nodes). Never set debug mode to true for release builds.
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Set window icon for a given docking window. Set window icon for a given docking window
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Set window title for a given docking window. Set window title for a given docking window
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Notifies the application that it is in a middle of loading XML data. Notifies the application that it is in a middle of loading XML data
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Sets that the application is a middle of saving XML data. Sets that the application is a middle of saving XML data
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Notifies the main application that the workspace needs to be saved at this point. or not (false)
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This section pertains to WINDOW MANAGEMENT within the RenderMonkey Set application status bar text. Use this method to set the status displayed in the application status bar to the specified string.
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Control visibility of a given docking window. Display or hide a given docking pane specified by it's ID. If 'bShow' is true, the window will be made visible, otherwise it'll be hidden.
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Start creating a generic undo operation with a specified name. Start creating a generic undo operation given its name. Note that this call must be paired with an EndUndoMaking() call for completeness.
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This section pertains to UNDO operations Start making an undoable operation. Start making an undo operation. Note that this call can be recursive - you can make hierarchical undo operations consisting of multiple undo commands. This call must be paired with 'EndUndoMaking()' call to ensure that it's completed successfully.
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Pause node registeration. Pause node registration - typically used during construction or execution of an undoable operation. Do not use in other circumstances unless you know what you are doing.
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Perform the top undo operation on the undo command stack. Perform the top undo operation on the undo command stack
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Remove debugger helper utilities. Remove debugger helper utilities
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Unregister a given node in the node database. Unregister a given node in the node database
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Unregister a window from the application. Call this method to remove the window from the application's lists. Every plug-in must call this method before destruction of the windows.
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Update application title displayed in the title bar. Update application title displayed in the title bar
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Update the size of the application window and all of the docking windows. Update the size of the application window and all of the docking windows
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1.3.6