#include <RmEffect.h>
Inheritance diagram for Rm2DTextureVariable:

Public Member Functions | |
| Rm2DTextureVariable () | |
| Default constructor. | |
| Rm2DTextureVariable (const RM_TCHAR *strNodeName, const RM_TCHAR *strFileName=NULL) | |
| Constructor. | |
| virtual | ~Rm2DTextureVariable () |
| Destructor. | |
| virtual RmNode * | Clone (bool bIncludeLoadedData) |
| Clone this node. | |
| virtual const RM_TCHAR * | GetDescription () |
| virtual bool | IsNodeValid () |
| Is node valid. | |
| virtual bool | LoadTexture () |
| Load texture. | |
| virtual RmTexture * | GetTexture () |
| Get texture. | |
| virtual const RmTexture * | GetTexture () const |
| Get texture. | |
| Rm2DTexture * | Get2DTexture () |
| Get texture. | |
| const Rm2DTexture * | Get2DTexture () const |
| Get texture. | |
Protected Member Functions | |
| virtual void | SetType (const RM_TCHAR *strNewType) |
| Set type string. | |
Rm2DTextureVariable is a node containing a 2D TEXTURE variable
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Default constructor. Default Constructor |
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Constructor. Creates a new texture variable with specific name and file name reference (can be empty)
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Destructor. Destructor |
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Clone this node. Creates a clone of this node
Reimplemented from RmTextureVariable. Reimplemented in RmRenderableTexture. |
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Get texture. Returns RenderMonkey 2D Texture
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Get texture. Returns RenderMonkey 2D Texture
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Returns description of the node: used for displaying a tooltip in the workspace tree view for the given node.
Reimplemented from RmTextureVariable. Reimplemented in RmRenderableTexture. |
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Get texture. Returns RenderMonkey Texture
Reimplemented from RmTextureVariable. |
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Get texture. Returns RenderMonkey Texture
Reimplemented from RmTextureVariable. |
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Is node valid. Node valid property
Reimplemented from RmTextureVariable. Reimplemented in RmRenderableTexture. |
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Load texture. LoadTexture
Reimplemented from RmTextureVariable. Reimplemented in RmRenderableTexture. |
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Set type string. Compose the type string chain
Reimplemented from RmTextureVariable. |
1.3.6