#include <RmEffect.h>
Inheritance diagram for RmCameraReference:

Public Member Functions | |
| RmCameraReference () | |
| Default Constructor. | |
| RmCameraReference (const RM_TCHAR *strName) | |
| Constructor. | |
| virtual | ~RmCameraReference () |
| Destructor. | |
| virtual void | Update (RmNodeUpdateType nodeUpdateType, RmNode *pRmUpdateRootNode) |
| Update. | |
| virtual bool | LoadXMLData (int hDoc, const RM_TCHAR *strXPath, const RM_TCHAR *strRmXMLVersion) |
| Load node data from XML. | |
| virtual bool | SaveXMLData (int hDoc, const RM_TCHAR *strXPath) |
| Save node data to XML. | |
| virtual RmNode * | Clone (bool bIncludeLoadedData) |
| Clone this node. | |
| virtual const RM_TCHAR * | GetDescription () |
| virtual bool | IsNodeValid () |
| Is node valid. | |
| void | SetReference (RmCamera *pRmCamera) |
| Set reference. | |
| bool | IsUseActiveCamera () |
| Flag to use active camera. | |
| void | SetUseActiveCamera (bool bUseActiveCamera) |
| Set to use active camera. | |
| RmCamera * | GetReference () |
| Get reference. | |
Protected Member Functions | |
| virtual void | CopyNodeData (RmNode *pDestinationNode, bool bIncludeLoadedData) |
| Copy node data. | |
| virtual RmNodeTypeChildRuleList * | GetNodeTypeChildRuleList () |
| Parent / Child rule list function. | |
| virtual void | SetNodeTypeChildRuleList (RmNodeTypeChildRuleList *pRmNodeChildRuleList) |
| Sets the node child rule list for the given node. | |
Protected Attributes | |
| RmCamera * | m_pCamera |
| The camera node that this reference points to. | |
| bool | m_bUseActiveCamera |
RmCameraReference for camera settings
|
|
Default Constructor. Default constructor |
|
|
Constructor. Create a model reference node with specific name
|
|
|
Destructor. Destructor |
|
|
Clone this node. Creates a clone of this node
Reimplemented from RmNode. |
|
||||||||||||
|
Copy node data. Copies this node's contents (not including children) into the destination node. See RmNode::CopyNodeData for details
Reimplemented from RmNode. |
|
|
Returns description of the node: used for displaying a tooltip in the workspace tree view for the given node.
Reimplemented from RmNode. |
|
|
Parent / Child rule list function. Retrieves the rule list for adding child nodes for a given node type
Reimplemented from RmNode. |
|
|
Get reference. Retrieve RmCamera node that this node refers to
|
|
|
Is node valid. Node valid property
Reimplemented from RmNode. |
|
|
Flag to use active camera. Flag to use active camera
|
|
||||||||||||||||
|
Load node data from XML. Loads versioned XML node data. Note that this method will only load the contents of each node, not the data for all of the children nodes. Each child will have its own XML loading function called by the API.
Reimplemented from RmNode. |
|
||||||||||||
|
Save node data to XML. Saves node's contents to XML. Note that this method will only save the contents of each node, not the data for all of the children nodes. Each child will have its own XML saving function called by the API.
Reimplemented from RmNode. |
|
|
Sets the node child rule list for the given node. Sets the child addition rule list for the given node.
Reimplemented from RmNode. |
|
|
Set reference. Set the pointer to referenced node ( RmCamera )
|
|
|
Set to use active camera. Specifies whether this camera reference will always use the active camera for the effect
|
|
||||||||||||
|
Update. Updates the internal values of the node
Reimplemented from RmNode. |
|
|
Flag specifying whether this reference will always point to the active camera in the effect |
1.3.6