#include <RmEffect.h>
Inheritance diagram for RmNode:

Public Member Functions | |
| RmNode () | |
| Default constructor. | |
| RmNode (const RM_TCHAR *strName, bool bHidden=false) | |
| Constructor. | |
| RmNode (RmNode *pParentNode, const RM_TCHAR *strName, bool bHidden=false) | |
| Constructor. | |
| virtual | ~RmNode () |
| Destructor. | |
| virtual void | Update (RmNodeUpdateType nodeUpdateType, RmNode *pRmUpdateRootNode) |
| Update node contents. | |
| virtual void | CopyNode (RmNode *pDestinationNode, bool bUnregisterDestinationNode, bool bIncludeLoadedData) |
| Copy contents of this node to the destination node. | |
| virtual void | CopyBranch (RmNode *pDestinationNode, bool bUnregisterDestinationNode, bool bIncludeLoadedData) |
| Copy contents ( including children ). | |
| void | AddNodeTypeChildRule (const RM_TCHAR *pStrNodeType, const int nMinNumChildren, const int nMaxNumChildren) |
| Add Node Type Rule. | |
| void | RemoveNodeTypeChildRule (const RM_TCHAR *pStrNodeType) |
| Remove node type rules. | |
| bool | IsValidOwner (const RM_TCHAR *pStrNodeTypeChain, const RM_TCHAR *pStrAPI, int *pMaxNumChildrenOfType=NULL) |
| Check whether a given node is a valid owner. | |
| bool | LoadXMLNode (int hDoc, const RM_TCHAR *strXPath, const RM_TCHAR *strRmXMLVersion) |
| Load node data from XML. | |
| virtual bool | SaveXMLNode (int hDoc, const RM_TCHAR *strXPath) |
| Save node to XML. | |
| virtual bool | LoadXMLData (int hDoc, const RM_TCHAR *strXPath, const RM_TCHAR *strRmXMLVersion) |
| Load node data from XML. | |
| virtual bool | SaveXMLData (int hDoc, const RM_TCHAR *strXPath) |
| Save node data to XML. | |
| virtual RmNode * | Clone (bool bIncludeLoadedData) |
| Clone this node. | |
| virtual const RM_TCHAR * | GetDescription () |
| virtual void | SetDescription (const RM_TCHAR *pStrDescription) |
| Description of the node. | |
| const RmStringT & | GetType () |
| Type string of the node. | |
| const RmStringT & | GetTypeChain () const |
| ChainedType string. | |
| bool | IsKindOf (const RM_TCHAR *pStrType) |
| Check if node is a given type. | |
| const RmStringT & | GetName () const |
| Name of node. | |
| const RmStringT & | GetNameChain () |
| Chained Name. | |
| virtual void | SetName (const RM_TCHAR *strNewName) |
| Set node's name. | |
| const RmStringT & | GetAPI () const |
| Returns API for this Node. | |
| bool | IsHidden () |
| Hidden Flag. | |
| RmNode * | GetParent () |
| Parent Node. | |
| void | SetParent (RmNode *pParentNode) |
| Set Parent. | |
| int | GetNumChildren () |
| Number of children. | |
| bool | IsChild (RmNode *pChild) |
| IsChild. | |
| virtual bool | AddChild (RmNode *pChildNode, RmNode *pNextSibling=NULL) |
| Add child. | |
| void | DeleteChild (RmNode *pChildNode) |
| Delete Child. | |
| void | DeleteAllChildren () |
| Delete all children under this node. | |
| void | RemoveChild (RmNode *pChildNode) |
| Remove child node. | |
| RmNodeList | GetDescendantListByType (const RM_TCHAR *strNodeType) |
| Get list of children by type ( recursively ). | |
| RmNodeList | GetChildListByType (const RM_TCHAR *strNodeType) |
| Get list of children by type. | |
| RmNode * | GetFirstChildOfType (const RM_TCHAR *strNodeType) |
| Returns first child of given type. | |
| RmNode * | GetFirstChildOfTypeNamed (const RM_TCHAR *strNodeType, const RM_TCHAR *strNodeName) |
| Returns the first child node with given name and type. | |
| RmNode * | GetFirstChildNamed (const RM_TCHAR *strNodeName) |
| Returns first child with given name. | |
| RmNode * | GetChild (const RM_TCHAR *strChildName) |
| Returns the child node with a given name. | |
| RmNode * | GetChild (int nIndex) |
| Access a child node by index. | |
| int | GetChildNodeIndex (RmNode *pChildNode) |
| Child node's index. | |
| int | GetChildNodeIndexByType (RmNode *pChildNode) |
| Child node's index with type. | |
| int | GetNumDescendants () |
| Number of children ( recursively ). | |
| bool | IsParentOf (RmNode *pDescendant) |
| IsParent of node. | |
| bool | IsChildOfAncestor (RmNode *pChild) |
| IsChild of ancestor. | |
| RmNode * | GetNodeParent (const RM_TCHAR *strParentType) |
| Returns node parent. | |
| RmNode * | GetDescendant (const RM_TCHAR *strNodeName, bool bUseNameChain=false) |
| Get descendant node by its node name. | |
| RmNode * | GetDescendant (const RM_TCHAR *strNodeName, const RM_TCHAR *strType, bool bUseNameChain=false) |
| Get descendant by its name and type. | |
| virtual bool | IsArtistEditable () |
| Is this node an artist variable. | |
| virtual bool | IsNodeValid () |
| Check node's validity. | |
| virtual bool | IsNodeNameValid (RmNode *pParent, const RM_TCHAR *pStrNodeName=NULL, const RM_TCHAR *pStrNodeType=NULL) |
| Check node's name is valid. | |
| void | UpdateAll (RmNodeUpdateType nodeUpdateType, RmNode *pRmUpdateRootNode) |
| Update all. | |
| void | UpdateAllChildren (RmNodeUpdateType nodeUpdateType, RmNode *pRmUpdateRootNode) |
| e Update all children | |
| bool | CheckAllNodeNames (RmLinkedList< RmStringT > *pStringList) |
| Check all node names. | |
| void | AutoInitializeNode () |
| Auto initialize node's contents. | |
| void | TransferNode (RmNode *pDestinationNode) |
| Transfer vode information to destination node. | |
| RmNode * | SearchBackForNodeTypeNamed (const RM_TCHAR *strType, const RM_TCHAR *strName) |
| Search back in the workspace for a node of given type and name. | |
| RmNode * | SearchBackForNodeType (const RM_TCHAR *strType) |
| Search back in the workspace for a node of given type. | |
| RmNode * | SearchBackForNodeNamed (const RM_TCHAR *strName) |
| Search back in the workspace for a node of given name. | |
| RmNodeID | GetNodeID () const |
| Retrieve node ID. | |
| void | SetNodeID (RmNodeID id) |
| Set node ID. | |
| void | InvalidateNodeID (bool bRecursive) |
| Invalidate vode iD. | |
| RmNodeListIterator | BeginChildren () |
| Begin children iterator. | |
| RmNodeListConstIterator | BeginChildren () const |
| Begin children iterator. | |
| RmNodeListIterator | EndChildren () |
| End children iterator. | |
| RmNodeListConstIterator | EndChildren () const |
| End children iterator. | |
| RmNodeTypeChildRuleListConstIterator | BeginNodeTypeChildRule () |
| Node's child rule iterator. | |
| RmNodeTypeChildRuleListConstIterator | EndNodeTypeChildRule () |
| Node's child rule iterator. | |
Static Public Member Functions | |
| RmStringToPtrMap * | GetNodeTypeOrderMap () |
| Retrieve node type order map. | |
| void | RmInitNodeTypeChildRuleLists () |
| void | RmUninitializeNodeTypeChildRuleLists () |
Protected Member Functions | |
| virtual void | CopyNodeData (RmNode *pDestinationNode, bool bIncludeLoadedData) |
| Copy node contents into a destination node. | |
| virtual void | SetType (const RM_TCHAR *strNewType) |
| Set node type. | |
| void | SetAPI (const RM_TCHAR *pStrAPI, bool bOverride=false) |
| Set API version for this node. | |
| void | SetIsHidden (bool bHidden) |
| Set whether this node is hidden. | |
| virtual RmNodeTypeChildRuleList * | GetNodeTypeChildRuleList () |
| Retrieve node type rules. | |
| virtual void | SetNodeTypeChildRuleList (RmNodeTypeChildRuleList *pRmNodeChildRuleList) |
| Sets the node child rule list for the given node. | |
| const RmNodeTypeChildRuleStruct * | GetNodeTypeChildRule (const RM_TCHAR *pStrNodeTypeChain) |
| Returns node rule lists. | |
| virtual bool | SaveXMLNode (int hDoc, const RM_TCHAR *strXPath, bool bSortChildren) |
| Save node contents to XML. | |
| void | SortChildren () |
| Sort children of this node to match XML DTD ordering. | |
Protected Attributes | |
| RmStringT | m_strDescription |
| Used to store tooltip string description for the node. | |
| RmStringT | m_strUserDescription |
| Used to store user defined tooltip string description for the node. | |
| RmStringT | m_strAPI |
| bool | m_bHidden |
| Is this node visible in the workspace view or not? (true = visible). | |
| RmNodeList | m_childrenList |
| Children nodes of this node. | |
| RmNode * | m_pParent |
| Node that is the parent of the given node. | |
| RmNodeID | m_nodeID |
| Node ID. | |
The main node type data structure for RenderMonkey. Every node in the workspace should always inherit from this data type.
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Default constructor. Creates an empty node with no chilren and no description |
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Constructor. Creates a node with a given name and specifies whether this node will be hidden. If bHidden = true, this node will be hidden in the workspace tree view, and if it's set to false, the node will be visible in the tree view
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Constructor. Constructor: creates a node with a given name and parent and specifies whether this node will be hidden (same as above)
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Destructor. Destructor |
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Add child. Add a new child node. If this node already contains the specified input node as a child, this method doesn't do anything. If 'pNextSibling' node is specified then the input child node is inserted before the sibling node.
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Add Node Type Rule. Parent / Child rule access functions. These functions are used to set up rules for relationships between various node types in the workspace. NOTE: Because all these node type child rule functions require use of the virtual GetNodeTypeChildRuleList() function, they could not be made static. Because of this, even though logically these functions act mostly on class (i.e. type) specific data, instead of instance specific data, an actual node instance must be created to use these functions .
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Auto initialize node's contents. This method initializes node state according to the definition specified in the DefaultWorkspace.rfx file in data directory. This allows user to specify what data they want the node to contain every time they create it.
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Begin children iterator. Utility functions to iterate through children node arrays
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Begin children iterator. Utility functions to iterate through children node arrays
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Node's child rule iterator. Utility methods to iterate through the child rule list for this node
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Check all node names. Checks all node names of this node and its children for the specified list of names Returns true if the names were found, false otherwise
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Clone this node. Creates a clone of this node
Reimplemented in RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, Rm2DTextureVariable, RmCubemapVariable, Rm3DTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmSampler, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmState, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmOpenGLEffect, RmDirectXEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Copy contents ( including children ). Copies this node's contents (including children) into the destination node The nodes ID gets copied into the destination, so care must be taken to ensure the node registration / unregistration takes place. NOTE: Remember that a node gets unregistered by default upon destruction.
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Copy contents of this node to the destination node. Copies this node's contents (not including children) into the destination node The nodes ID gets copied into the destination, so care must be taken to ensure the node registration / unregistration takes place. NOTE: Remember that a node gets unregistered by default upon destruction.
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Delete all children under this node. Deletes all children from this node. Note that this method actually calls destructors for the children nodes.
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Delete Child. Delete a given child node from the list of children of this node. This method actually deletes the child node as well as remove it from the list of children
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End children iterator. Utility functions to iterate through children node arrays
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End children iterator. Utility functions to iterate through children node arrays
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Node's child rule iterator. Utility methods to iterate through the child rule list for this node
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Returns API for this Node. Retrieve the graphics API affiliation for this node. Each node can support only a specific graphics API, for example DirectX or OpenGL, or it can be API-agnostic, thus not containing any restrictions for use. Use definitions in RmTypes.h to determine what API the node supports. For example, if pNode->GetAPI() == RM_DX_API that node only supports DirectX graphics API and should be treated accordingly.
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Access a child node by index. Returns the child node by its index in the children list of this node
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Returns the child node with a given name. Returns the child node with a given name
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Get list of children by type. Returns a list of children nodes with a given type
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Child node's index. Returns the index of a given child node in this node's child list
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Child node's index with type. Returns the index of the child node in the array of children of the same type
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Get descendant by its name and type. Retrieve descendant node specified by its name and type. Returns the node if found and NULL if a match is not found
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Get descendant node by its node name. Retrieve descendant node specified by its name
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Get list of children by type ( recursively ). Retrieve a list of all descendants of certain type. Note that the order in which these nodes will be arranged relates to the order of their "appearance" in this node: first the direct children, then children's children, etc.
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Returns description of the node: used for displaying a tooltip in the workspace tree view for the given node
Reimplemented in RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, Rm2DTextureVariable, RmCubemapVariable, Rm3DTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmSampler, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmState, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Returns first child with given name. Returns the first child node with given name
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Returns first child of given type. Returns the first child node of a given type
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Returns the first child node with given name and type. Returns the first child node with given name and type
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Name of node. Returns the actual name of this node
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Chained Name. Returns the name chain for this node. The name chain contains the name of this node, preceded recursively by the name of all of the parents in the node type chain. For example: 'Effect Workspace.Effect Group 1.Effect 1'
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Retrieve node ID. Retrieve node ID value for this node. See RmTypes.h for RmNodeID type definition
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Returns node parent. This method returns a parent node for the specified input node that matches the type string specified. This doesn't mean that the returned parent node is a direct parent of the specified input node. For example: GetNodeParent( strParentType = "RmEffectGroup" ) returns the effect group that owns the node. Returns NULL if unable to find a parent node of specified type.
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Returns node rule lists. Retrieve the node child rule for the specified node type chain. This rule can be used to determine whether the node defined by the 'pStrNodeTypeChain' can be added as a child to the given node.
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Retrieve node type rules. Retrieve the node child rule list for the given node. This list specifies which nodes are valid nodes to be added as children for the given node.
Reimplemented in RmVariable, RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Retrieve node type order map. Returns the node type order map used to pre-sort the nodes before saving into xml. This step ensures the nodes will not violate a DTD node ordering limitation. The map will return an index using the node type string as a key. This function is called internally by the application during the database save procedures. |
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Number of children. Get the number of chilren. Note that this method doesn't include the count of children's children, only the number of direct children of this node.
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Number of children ( recursively ). Returns the total count of all descendant nodes that belong to this node Includes count of child node's children, etc.
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Parent Node. Retrieve the parent node of this node
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Type string of the node. Returns the type string for a given node. This method returns the individual node type, for example: RmVectorVariable or RmEffect. Use types defined in RmTypes.h to determine specific type of a node
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ChainedType string. Returns the type chain string for a given node. This includes all of the inheritance type chain for the node. For example if it is a vector variable, it inherits from a RmVariable class and from RmNode class, therefore its' node chain will look like this: RmNode.RmVariable.RmVectorVariable or the type chain for effect workspace will be 'RmNode.RmEffectWorkspace'.
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Invalidate vode iD. Force the node ID for this node to be invalid
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Is this node an artist variable. Return whether this node is tagged as an artist editable node( true ) or not This method is over-written for each specific node type individually.
Reimplemented in RmVariable, RmEffect, RmEffectGroup, and RmEffectWorkspace. |
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IsChild. Returns whether the specified node is a direct child of the given node
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IsChild of ancestor. Returns whether the specified node is a child of some ancestor node of this node. For example: if an effect workspace node has a color variable named myColor and and effect group node named pEffectGroup1, then calling this below pEffectGroup1->IsChildOfAncestor( myColor ) will return true.
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Hidden Flag. Return whether a given node is hidden (true) or visible (false) in the workspace tree view.
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Check if node is a given type. Checks of a node is related to a specific type. This method checks the entire node type chain to determine whether the specified input type ('pStrType') is one of the base types of a given node. Returns true if that's the case and returns false if the input type is not present in the node type chain.
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Check node's name is valid. Validates the name of the node in the given workspace. This is used to avoid naming collisions for nodes of some types (for example, variables) in the workspace Returns true if the node is in a valid state, false otherwise.
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Check node's validity. Returns whether this node is a valid node. This method implements checks that are specific to each node type. For example, if the node is a model reference node, then this method will check whether the node that this model reference points to exists in the workspace. If that's not the case, then the model reference node will be tagged as an invalid node.
Reimplemented in RmTextureVariable, Rm2DTextureVariable, RmCubemapVariable, Rm3DTextureVariable, RmStreamMap, RmShaderConstant, RmSampler, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmCameraReference, and RmPass. |
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IsParent of node. Returns whether the specified node is a descendant of this node (true) or not (false)
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Check whether a given node is a valid owner. Checks if the input node defined by the 'pStrNodeTypeChain' is a valid child of this node based on the specified parent/child rules Returns true if this node is a valid owner for the node specified by the child node type chain string. Typical usage of this method: if (pParent->IsValidOwner(pNode->GetTypeChain(),pNode->GetAPI())==false)
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Load node data from XML. Loads versioned XML node data. Note that this method will only load the contents of each node, not the data for all of the children nodes. Each child will have its own XML loading function called by the API.
Reimplemented in RmVariable, RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmSampler, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmState, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Load node data from XML. Loading versioned XML node data.
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Remove child node. Remove a given child node from the list of children of this node. This method only removes the child node from the list of children of the given node, but doesn't actually delete the child node itself.
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Remove node type rules. Removes NodeType rules (reserved for internal usage)
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These are called by the application during startup and shutdown to initialize and uninitialize the static child rule lists. These lists govern the valid relationshipd between parent and child nodes of various types. |
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Save node data to XML. Saves node's contents to XML. Note that this method will only save the contents of each node, not the data for all of the children nodes. Each child will have its own XML saving function called by the API.
Reimplemented in RmVariable, RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmSampler, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmState, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Save node contents to XML. Save XML data for the node given a pointer to the XML document
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Save node to XML. Saves given node to XML
Reimplemented in RmClipboardNode. |
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Search back in the workspace for a node of given name. Searches up the workspace tree starting with the given node to find a node of specified name. Returns the node if one is found and NULL if not.
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Search back in the workspace for a node of given type. Searches up the workspace tree starting with the given node to find a node of specified type. Returns the node if one is found and NULL if not.
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Search back in the workspace for a node of given type and name. Searches up the workspace tree starting with the given node to find a node of specified type and name. Returns the node if one is found and NULL if not.
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Set API version for this node. Set API specification for this node
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Description of the node. Set description of node
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Set whether this node is hidden. Set whether a given node is hidden (true) or not (false)
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Set node's name. Set the name of the node to the specified value
Reimplemented in RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, and RmFloatVariable. |
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Set node ID. Set the new ID for this node to the specified value
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Sets the node child rule list for the given node. Sets the child addition rule list for the given node.
Reimplemented in RmVariable, RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, RmRegistryBranch, RmPlugInData, and RmClipboardNode. |
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Set Parent. Set a parent node for a given node
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Set node type. Compose the type string chain
Reimplemented in RmVariable, RmTextureVariable, Rm2DTextureVariable, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmPass, and RmEffect. |
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Sort children of this node to match XML DTD ordering. Sort children to match XML DTD ordering
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Transfer vode information to destination node. This methos copies information from the source node, while maintaining state information in the destination node.
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Update node contents. Updates the value of this node. May perform actions specific to each node type to ensure that the given node is a valid node in the workspace.
Reimplemented in RmDynamicVariable, RmLightVariable, RmMaterialVariable, RmVectorVariable, RmMatrixVariable, RmFloatVariable, RmIntegerVariable, RmStringVariable, RmBooleanVariable, RmTextureVariable, RmColorVariable, RmStreamChannel, RmStream, RmStreamMap, RmShaderConstant, RmSampler, RmShader, RmHLShader, RmHLSLShader, RmGLShader, RmModelData, RmModelReference, RmRenderableTexture, RmRenderTarget, RmState, RmTextureReference, RmTextureObject, RmLightReference, RmLightObject, RmMaterialReference, RmMaterialObject, RmRenderStateBlock, RmCamera, RmCameraReference, RmPass, RmGLPass, RmEffect, RmEffectGroup, RmEffectWorkspace, and RmPlugInData. |
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Update all. Forces a node update for all child nodes of the given nodes. The 'nodeUpdateType' (defined in RmTypes.h) specifies what type of node update has been requested by the application (signifying what kind of action caused the update to happen). 'pRmUpdateRootNode' is the node that caused the original update message.
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e Update all children Update all chidlren
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What API does this node support? Allowable values: |
1.3.6