#include <RmEffect.h>
Inheritance diagram for RmRenderStateBlock:

Public Member Functions | |
| RmRenderStateBlock () | |
| Default Constructor. | |
| virtual | ~RmRenderStateBlock () |
| Destructor. | |
| virtual void | Update (RmNodeUpdateType nodeUpdateType, RmNode *pRmUpdateRootNode) |
| Update. | |
| virtual bool | LoadXMLData (int hDoc, const RM_TCHAR *strXPath, const RM_TCHAR *strRmXMLVersion) |
| Load node data from XML. | |
| virtual bool | SaveXMLData (int hDoc, const RM_TCHAR *strXPath) |
| Save node data to XML. | |
| virtual RmNode * | Clone (bool bIncludeLoadedData) |
| Clone this node. | |
| virtual const RM_TCHAR * | GetDescription () |
| RmState * | FindRenderState (unsigned long state) |
| Find render state. | |
| bool | AddRenderState (RmState *pState) |
| Add render state. | |
| void | DeleteRenderState (unsigned long state) |
| Delete render state. | |
| RmStateListIterator | BeginRenderStates () |
| Begin Iterator. | |
| RmStateListConstIterator | BeginRenderStates () const |
| Begin Iterator. | |
| RmStateListIterator | EndRenderStates () |
| End Iterator. | |
| RmStateListConstIterator | EndRenderStates () const |
| End Iterator. | |
Protected Member Functions | |
| virtual void | CopyNodeData (RmNode *pDestinationNode, bool bIncludeLoadedData) |
| Copy node data. | |
| virtual RmNodeTypeChildRuleList * | GetNodeTypeChildRuleList () |
| Parent / Child rule list function. | |
| virtual void | SetNodeTypeChildRuleList (RmNodeTypeChildRuleList *pRmNodeChildRuleList) |
| Sets the node child rule list for the given node. | |
Protected Attributes | |
| RmStateList | m_stateList |
| List of render states within this block. | |
RmRenderStateBlock contains any number of RmRenderState structures .............///
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Default Constructor. Default constructor |
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Destructor. Deallocates memory for this node |
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Add render state. Adds new render state instance to the render state block
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Begin Iterator. Begin iterator
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Begin Iterator. Begin iterator
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Clone this node. Creates a clone of this node
Reimplemented from RmNode. |
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Copy node data. Copies this node's contents (not including children) into the destination node. See RmNode::CopyNodeData for details
Reimplemented from RmNode. |
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Delete render state. Deletes render state instance specified by its type
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End Iterator. End iterator
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End Iterator. End iterator
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Find render state. Finds specific render state within the render state block by specifed state type ID /// Returns NULL if no match is found. ///
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Returns description of the node: used for displaying a tooltip in the workspace tree view for the given node.
Reimplemented from RmNode. |
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Parent / Child rule list function. Retrieves the rule list for adding child nodes for a given node type
Reimplemented from RmNode. |
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Load node data from XML. Loads versioned XML node data. Note that this method will only load the contents of each node, not the data for all of the children nodes. Each child will have its own XML loading function called by the API.
Reimplemented from RmNode. |
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Save node data to XML. Saves node's contents to XML. Note that this method will only save the contents of each node, not the data for all of the children nodes. Each child will have its own XML saving function called by the API.
Reimplemented from RmNode. |
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Sets the node child rule list for the given node. Sets the child addition rule list for the given node.
Reimplemented from RmNode. |
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Update. Updates the internal values of the node
Reimplemented from RmNode. |
1.3.6