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The sample renders a simple quadrilateral in each
of two viewports. Each viewport can use one of a number
of texture formats, including 3Dc (if supported by
the current device). The format can be selected from
the corresponding drop-down menu.
Using the toolbar on the far left side of the window,
it is possible to load different base and normal maps.
It is also possible to play with various shading and
texture coordinate options in order to view the high
quality compression that 3Dc provides relative to other
formats.
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