ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Depth Bias
 

Figure 1 - Simple depth-biased mesh with wireframe overlay
This sample application demonstrates the use of depth bias to eliminate z-fighting when overlaying a wireframe version of an object over the solid version.  In this case, the object is drawn twice: first solid and then using the wireframe fill mode.  The solid pass is "pushed out" in z while the wireframe is drawn unbiased.  The user can play with the new D3DRS_SLOPESCALEDEPTHBIAS and D3DRS_DEPTHBIAS render states with the arrow keys to experiment with different settings.
 
DepthBias Controls
  • Up/Down Arrows - Adjust D3DRS_SLOPESCALEDEPTHBIAS (set to 1 by default)
  • Left/Right Arrows - Adjust D3DRS_DEPTHBIAS (set to 0 by default)
  • [F2] - Prompts user to select a new rendering device or display mode
  • Alt+[ENTER] - Toggles between fullscreen and windowed modes
  • [SPACE] - Pauses animation
  • [ENTER] - Restarts animation
  • [ESC] - Quit
 
Requirements

Download
 
 


 



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