ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
sRGB Test
 

Figure 1 - Image displayed without and with sRGB conversion

This sample application illustrates the three stages in the DirectX 9 graphics pipeline at which gamma correction can be applied:

  1. From 2.2 to linear upon texture read (for supported formats)
  2. To 2.2 on frame buffer write (on devices which support it)
  3. Through arbitrary gamma table on scan out to DAC (universally supported)
 
sRGBTest Controls
  • D - Toggle DAC between 2.2 and linear
  • S - Toggle D3DRS_SRGBWRITEENABLE
  • Up/Down Arrows - Cycle through some different source texture formats
  • [F2] - Prompts user to select a new rendering device or display mode
  • Alt+[ENTER] - Toggles between fullscreen and windowed modes
  • [SPACE] - Pauses animation
  • [ENTER] - Restarts animation
  • [ESC] - Quit
 
Requirements

Download
 
 


 



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