Volume Visualization on the Radeon®
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The RadeonVolVis uses EXT_texture3D
to demonstrate volume visualization in OpenGL®. For more
on Volume Visualization and other uses of 3D textures,
see our 3D
Texture Mapping Tutorial. This sample shows a volume
being drawn as textured shells. It displays with both
a monochrome and a pseudo-color version of the volume.
Additionally, the user has control over a clip plane
to
interactively slice the volume
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Figure 1 - Pseudo color volume
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Figure 2 - Monochrome volume
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- RadeonVolVis Controls
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- T - Toggle between pseudo-color and monochrome
- + - Increase number of shells
- - - Decrease number of shells
- [SPACE] - Switch control modes
- [UP] - Increase the intensity of the image
- [DOWN] - Decrease the intensity of the image
- [LEFT] - Decrease the minimum density value
- [RIGHT] - Increase the minimum density value
- [ESC] - Quit
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Downloads
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Note: The source code and media should be unzipped
into the following recommended directory structure to
ensure you can easily compile and run the executable.
Radeonxxxxxx.zip -> x:\atiddk\OpenGL
media.zip -> x:\atiddk\media
raw.zip -> x:\atiddk\media
RadeonVolVis.zip
media.zip
raw.zip
Back
to Samples Page
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