ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Radeon® Alpha Blending

Fundamentally, alpha blending is an operation which allows a rendered pixel to be combined with data already in the frame buffer. This operation, may or may not involve "alpha" data at all. The general formula for alpha blending is as follows:

frameBuffer = src * srcFactor + dst * dstFactor
where src is the pixel being rendered and dst is the data already in the frame buffer. The variables srcFactor and dstFactor are programmable and can be set as shown in Table 1 below:
Supported Factors
0
1
src.color
1 - src.color
src.alpha
1 - src.alpha
dst.alpha
1 - dst.alpha
dst.color
1 - dst.color
(f, f, f, 1) where f = min(src.alpha, 1 - dst.alpha)

Figure 1 - Radeon® blend factors


This encompasses all of the alpha blend factors that can be programmed in Direct3D® and OpenGL®. As in the Rage family of accelerators, there is no dependence or mutual exclusivity between srcFact and dstFact. Naturally, Direct3D®'s D3DBLEND_BOTHSRCALPHA and D3DBLEND_BOTHINVSRCALPHA shorthands are also supported as srcFactor.
 
 


 



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