ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
ARB_multitexture Extension

Radeon SDK
3D programming
Sample Code
 
ARB_multitexture
 
The OpenGL® Architectural Review Board (ARB) created the ARB_multitexture extension in 1998 to enable basic multitexturing through OpenGL®. Its predecessor, SGIS_multitexture, is now deprecated and should not be used.

The full specification of ARB_multitexture can be found in the appendix of the OpenGL® 1.2.1 specification.

Related Extensions


ARB_multitexture is commonly used in conjunction with extensions such as EXT_texture_env_combine and ARB_texture_env_add.

Radeon® Support

The Radeon® Supports ARB_multitexture with 3 texture units.
 
Sample Applications using ARB_multitexture
 
Radeon® Samples
Older Samples in the RAGE 128™ SDK
 
 
 


 



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