ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
ARB_texture_compression Extension

Radeon SDK
3Dprogramming
Sample
 
ARB_texture_compression
 
This extension provides a set of generic compressed internal formats that allow applications to specify that texture images should be stored in compressed form. It also provides a framework which allows additional extensions, such as EXT_texture_compression_s3tc, to provide specific compressed image formats. Generic formats are compressed by the driver using any internal compressed format it chooses.

The EXT_texture_compression_s3tc extension provides support for four specific compressed formats: RGB_DXT1_S3TC (the same as GL_S3TC_RGB in S3_s3tc), RGBA_DXT1_S3TC, RGBA_DXT3_S3TC and RGBA_DXT5_S3TC.

The S3_s3tc extension is still supported by the Radeon® driver, although it provides identical compression to the RGB_DXT1_S3TC format using the ARB_texture_compression and EXT_texture_compression_s3tc extensions.

For full details, see the ARB_texture_compression spec.
 
 
 


 



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