ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
ARB_vertex_blend Extension

ARB_vertex_blend
 
This extension provides the ability to replace the single modelview transformation with a set of n vertex units. Each unit has its own modelview transform matrix. For each unit, there is a current weight associated with the vertex. When this extension is enabled, the vertices are transformed by the modelview matrices of all of the enabled units.

Next, these results are scaled by the weights for the respective units and then summed to create the eye-space vertex. This is commonly used for smooth skinned character animation.

For more details, consult the ARB_vertex_blend spec

 
Sample Applications using ARB_vertex_blend

Radeon® 8500 Samples
 
 


 



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