ATI SDK

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Support for Alternate OS's

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RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
EXT_separate_specular_color Extension
Radeon SDK
3D Programming
Sample Code
 
EXT_separate_specular_color
 
The EXT_separate_specular_color extension was created to solve a lighting and texturing problem that has been lingering in OpenGL® since 1.0. Previously, the sum of the diffuse and specular vertex lighting value was combined (usually modulated) with the texture map according to the current texture environment. This is generally incorrect, since the texture is often intended to represent the diffuse material property. Using EXT_separate_specular_color, a second color interpolator is used so that the vertex specular can be added AFTER the diffuse interpolator is combined with the texture map. For full details, please refer to the official EXT_separate_specular_color spec.

Support

The Radeon® and RAGE 128™ both support EXT_separate_specular_color.
 
Sample Applications using EXT_separate_specular_color
 
 


 



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