ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
EXT_texture_edge_clamp Extension


EXT_texture_edge_clamp
 
Many game developers using OpenGL® are surprised to learn that when using GL_CLAMP with any form of bilinear texture filtering, any bilinear fetches that fall outside of the range of 0.0 to 1.0 cause the border color to participate in the bilinear filter. The EXT_texture_edge_clamp extension causes bilinear fetches outside of this range to be ignored (identical to Direct3D's clamping behavior). For complete details, please refer to the official EXT_texture_edge_clamp spec.

Essentially, using this extension (after confirming it is supported with a call to glGetString(GL_EXTENSIONS) ) is as simple as passing CLAMP_TO_EDGE to TexParameterx().

 
 
 


 



©2008 Advanced Micro Devices, Inc.    |    Contact AMD    |    Terms and Conditions    |    Privacy    |    Trademark information    |    Site Map