ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
ATI Radeon® Skinning and Tweening
 
The Radeon® is unique in its ability to support both four-matrix skinning and tweening. The vertex blending and tweening equation supported by Radeon® is as follows:




b0 * MV0 * v{0|1} +
b1 * MV1 * v{0|1} +
b2 * MV2 * v{0|1} +
b3 * MV3 * v{0|1}


where
  • bn is the nth blend weight
  • MVn is the nth Modelview matrix
  • v{0|1} represents either v0 or v1

With this equation, applications can use Radeon® to perform skinning, tweening or a combination of the two.
Normals are also skinned and tweened by substituting the inverse transpose MVn into the above equation.
 
 
 


 



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