ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
ATI Radeon® Stenciling
 
The Radeon® has an 8 bit stencil buffer and full support for the stencil functionality available in OpenGL® and Direct3D® (as of DirectX® 6).

Fundamentally, stenciling allows pixel/fragment rejection based on the comparison of an API-level reference value and the value in the stencil buffer. Applications of stencil buffers include general pixel-level primitive masking, constructive solid geometry and shadow volumes. See the latest DirectX® SDK and the OpenGL® Red Book for more discussion and implementation details specific to each API.

Capabilities
Many early commercial 3D accelerators did not support stenciling. As such, Direct3D® applications should be sure to check the dwStencilCaps member of the structure filled in by IDirect3DDevice3::GetCaps.

Sample Applications
 
 
 


 



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