|
|
|
|
| |
Dynamic Bump Mapping on Radeon®

Figure 1 - Dynamic EMBM Reflections on Globe
| |
|
The sample RadeonDynamicEMBM renders a cubic environment map per frame, which is then rendered into a spherical reflection map. Environment Mapped Bump Mapping can then be used through Radeon® to achieve dynamic viewer independent EMBM reflections. Figure 1 shows a bumped globe.
- RadeonDynamicEMBM Controls
-
- Left Drag - Rotate World
- Right Drag - Mode Up/Down/Left/Right
- Middle Drag - Move Forward/Back
- T - Toggle diffuse texturing on/off
- E - Toggle environment map on/off
- B - Toggle bump map on/off
- S - Show the sphere map being generated
- [SPACE] - Advance Frame-by-frame
- [ENTER] - stop advancing Frame-by-frame
- [ESC] - Quit
Note: For expected performance, use the retail version of D3D.
| |
|
Downloads
RadeonDynamicEMBM.zip
| |
|
| |
 |
|
|
|