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Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Multitexture Frosted Glass and Environment Mapped Bump Mapping on Radeon®

Figure 1 - EMBM and Frosted glass using multitexturing
 
The sample RadeonEMBMFrostedGlass applies an environment mapped bump map (EMBM) to the frosted glass in the sample RadeonFrostedGlass. The EMBM perturbs the texel look-up index into the projected frosted glass texture to give the glass a bumpy appearance. Figure 1 illustrates this effect.
 
RadeonEMBMFrostedGlass Controls
  • S - Toggle between regular and larger shear displacement
  • M - Toggle between default (6) and more (12) samples
  • J - Enable/Disable random jitter added to the shear displacement
  • [SPACE] - Advance Frame-by-frame
  • [ENTER] - stop advancing Frame-by-frame
  • [LEFT] - Rotate camera left
  • [RIGHT] - Rotate camera right
  • [ESC] - Quit
 
Downloads
 
Note: The source code and media should be unzipped into the following recommended directory structure to ensure you can easily compile and run the executable.

Radeonxxxxxx.zip -> x:\atiddk\Direct3D\Radeonxxxxxx
media.zip -> x:\atiddk\media

RadeonEMBMFrostedGlass.zip

media.zip


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