ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
GLSL Simple Shader using ARB_vertex_shader, ARB_fragment_shader, ARB_shader_objects

This app provides a simple environment for learning how to write OpenGL
Shading Language shaders. The app takes as arguments on it's command line the
filename of the a fragment shader, the filename of a vertex shader, the
filenames of up to eight textures, and the filename of a model. Several batch
files provide examples of how to specify these different options.
 
The user interface for the app is primarily driven by a common arc-
ball control. Additionally, the following keyboard commands are used:
 
  • d - change the draw style between: solid, deferred shading, wireframe, hidden-line, and overlaid wireframe
  • s - toggle the stats display
  • r - reload the shader files
  • z - Zoom in
  • Z - Zoom out
  • [ESC] - Quit
 
Related Resources
 
Requirements

Download

GLSL_Simple_Shader.zip
 
 
 


 



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