Mandelbrot using ARB_vertex_program, ARB_fragment_program
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This app shows how to use floating point pbuffers
to perform multipass
shading for extremely long/complex shaders. In this case
it implements
many iterations of the Mandelbrot set over the piece
of geometry.
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The user interface for the app is primarily driven
by a common arc-
ball control. Additionally, the following keyboard commands
are used: |
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- [ESC] - quit the app
- + - increase number of Mandelbrot iterations
- - - decrease number of Mandelbrot iterations
- [ARROWS] - pan object
- [PAGEUP] - zoom in
- [PAGEDOWN] - zoom out
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- Related Resources
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- Requirements
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- Radeon 9500 series product
Download
Mandelbrot.zip
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