ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.4)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Mandelbrot using ARB_vertex_program, ARB_fragment_program

This app shows how to use floating point pbuffers to perform multipass
shading for extremely long/complex shaders. In this case it implements
many iterations of the Mandelbrot set over the piece of geometry.
 
The user interface for the app is primarily driven by a common arc-
ball control. Additionally, the following keyboard commands are used:
 
  • [ESC] - quit the app
  • + - increase number of Mandelbrot iterations
  • - - decrease number of Mandelbrot iterations
  • [ARROWS] - pan object
  • [PAGEUP] - zoom in
  • [PAGEDOWN] - zoom out
 
Related Resources
 
Requirements
  • Radeon 9500 series product

Download

Mandelbrot.zip
 
 
 


 



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