Separate Specular on the Radeon®
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The RadeonSeparateSpecular demonstrates the difference
between using normal OpenGL® specular highlights and using
EXT_separate_specular_color
highlights. A checkered pattern is applied to a sphere
and three moving spotlights are used to show the differences.
Take note of the black areas of the textures between the
two techniques.
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Figure 1 - Sphere drawn using separate specular
color and normal GL specular
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- RadeonSeparateSpecular Controls
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- 1 - Toggle light one
- 2 - Toggle light one
- 3 - Toggle light one
- L - Toggle light model local viewer
- W - Toggle Wireframe overlay
- [left] - Decrease spotlight cutoff
- [right] - Increase spotlight cutoff
- [up] - Increase shininess
- [down] - Decrease shininess
- [space] - Toggle light movement
- [ESC] - Quit
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Downloads
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Note: The source code and media should be unzipped
into the following recommended directory structure to
ensure you can easily compile and run the executable.
Radeonxxxxxx.zip -> x:\atiddk\OpenGL
media.zip -> x:\atiddk\media
RadeonSeparateSpecular.zip
media.zip
Back
to Samples Page
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