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Figure 1 - Main OpenGL MulTex Window
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The large navy blue boxes represent to texture stages
in the Direct3D multitexture pipeline. Inside each stage
of the pipeline are a number of gray boxes which represent
the state associated with that stage of the pipeline.
All of the states can be manipulated with context-sensitive
pop-up menus like the one shown in Figure 1 to control
the flow of data. MulTex generates corresponding code
in the Code Window that an application developer can copy
and paste into is on her own application. The Code Window
is shown in Figure 2:
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Figure 2 - OpenGL MulTex Code Window
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Also note the magnifying-glass icons in the Main MulTex
window in Figure 1. These magnifying glasses denote "probe
points" and can be placed anywhere along the pixel pipeline
(at any of the colored dots in the main MulTex window).
Simulated graphical results of the pixels at that point
in the pipeline are rendered in the Probe window as shown
in Figure 3 below. The final output of the multitexture
pipeline is also shown in this window.
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Figure 3 - OpenGL MulTex Probe/Output Window
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