ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Bump Mapping on the ATI Rage128 with Direct3D

The R128BumpMap sample program uses multitexturing to perform the popular emboss style of bump mapping. The technique uses a single-pass on the Rage 128 to give the results below. Figure 1 shows R128BumpMap in action.
Figure 1 Figure 2 - height map
used in example.
These are the steps used in R128BumpMap to implement bump mapping:
  • Shift the height map relative to itself by adjusting the texture coordinates of each vertex based on the incident angle of the light at that vertex.
  • Subtract the shifted version of the height map from the unshifted version.
  • Use the result from the previous step to modulate the lighted texture of the primitive.

R128BumpMap Controls
  • F1 - Help
  • F2 - Select Driver/Device/Mode
  • [ALT]+[ENTER] - Toggle fullscreen/windowed
  • Left mouse drag - Move light source in x and y
  • [ESC] - Quit

Downloads

DirectX 6 project file, source, executable, and support files
 
 
 


 



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