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Chrome Mapping on the ATI Rage128
with Direct3D
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The R128ChromeMap sample program uses a slightly altered version of the Spheremap DX6 sample to show that chrome mapping is a form of environment mapping where the map is an appropriately chosen texture. It shows how this method can produce interesting effects. Figure 1 shows R128ChromeMap in action.
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Figure 1
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R128ChromeMap Controls
- F1 - Help
- F2 - Select Driver/Device/Mode
- F3 - Cycle through chrome maps
- +/- - Change viewpoint height
- [ALT]+[ENTER] - Toggle fullscreen/windowed
- [ESC] - Quit
Downloads
DirectX 6 project file, source, executable, and support files
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