ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Plasma Effects on the ATI Rage128 with Direct3D

The R128Plasma sample shows the use of multi-texturing to do plasma effects that used to be done with palette-cycling when 8-bit displays were common. The advantage here is that the Rage 128 is optimized for higher color depths, and better results are available by using this method. Figure 1 shows R128Plasma in action.
Figure 1
R128Plasma basically works by adding the components of four textures on a polygon, whose texture coordinates are moved in four different directions. You may be able to create your own cool plasmas by choosing four of your own textures and moving them in a different way.

R128Plasma Controls
  • F1 - Help
  • F2 - Select Driver/Device/Mode
  • [ALT]+[ENTER] - Toggle fullscreen/windowed
  • [ESC] - Quit

Downloads

DirectX 6 project file, source, executable, and support files
 
 
 


 



©2009 Advanced Micro Devices, Inc.  |  Contact AMD  |  Careers  |  RSS Feeds  |  Terms and Conditions  |  Privacy  |  Trademark information  |  Site Map