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Plasma Effects on the ATI Rage128
with Direct3D
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The R128Plasma sample shows the use of multi-texturing to do plasma effects that used to be done with palette-cycling when 8-bit displays were common. The advantage here is that the Rage 128 is optimized for higher color depths, and better results are available by using this method. Figure 1 shows R128Plasma in action.
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Figure 1
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R128Plasma basically works by adding the components of four textures on a polygon, whose texture coordinates are moved in four different directions. You may be able to create your own cool plasmas by choosing four of your own textures and moving them in a different way.
- R128Plasma Controls
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- F1 - Help
- F2 - Select Driver/Device/Mode
- [ALT]+[ENTER] - Toggle fullscreen/windowed
- [ESC] - Quit
Downloads
DirectX 6 project file, source, executable, and support files
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