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Rendering to a texture on the ATI
Rage128 with Direct3D
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The R128RenderTexture sample program uses the ATI Rage128 to render an image into a texture, and then uses that texture to feed back onto itself. Figure 1 shows R128RenderTexture in action, showing how to use this methohd to create a feedback blurring effect.
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Figure 1 - Rendering to a texture and
feedback.
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R128RenderTexture first renders an image (in this case a logo) on to a texture surface. It then uses the image from a previous rendering, but with slightly scaled and rotated texture coordinates, and composites it onto the current image to get a blurring effect.
- R128RenderTexture Controls
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- F1 - Help
- F2 - Select Driver/Device/Mode
- F3 - Toggle vertex/texture alpha compositing
- [ALT]+[ENTER] - Toggle fullscreen/windowed
- [ESC] - Quit
Downloads
DirectX 6 project file, source, executable, and support files
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