ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Rendering to a texture on the ATI Rage128 with Direct3D

The R128RenderTexture sample program uses the ATI Rage128 to render an image into a texture, and then uses that texture to feed back onto itself. Figure 1 shows R128RenderTexture in action, showing how to use this methohd to create a feedback blurring effect.
Figure 1 - Rendering to a texture and feedback.
R128RenderTexture first renders an image (in this case a logo) on to a texture surface. It then uses the image from a previous rendering, but with slightly scaled and rotated texture coordinates, and composites it onto the current image to get a blurring effect.
R128RenderTexture Controls
  • F1 - Help
  • F2 - Select Driver/Device/Mode
  • F3 - Toggle vertex/texture alpha compositing
  • [ALT]+[ENTER] - Toggle fullscreen/windowed
  • [ESC] - Quit

Downloads

DirectX 6 project file, source, executable, and support files
 
 
 


 



©2008 Advanced Micro Devices, Inc.    |    Contact AMD    |    Terms and Conditions    |    Privacy    |    Trademark information    |    Site Map