ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Light Mapping on the ATI Rage128 and Rage128 Pro with Direct3D

The R128DX7LightMap sample is a simple demonstration of multi-texture lightmapping. It applies a spotlight light map to the base texture to give the effect of per-pixel lighting. The sample uses DX7 multi-texturing to modulate the light map with the base texture in a single pass. Figure 1 shows R128DX7LightMap in action.
Figure 1
R128DX7LightMap is a very simple implementation of lightmapping, but gives the basic steps. A more elaborate implementation might project the cone of the spotlight onto the primitives to calculate the light map texture coordinates.

R128DX7LightMap Controls
  • F1 - About
  • F2 - Select Driver/Device/Mode
  • [ALT]+[ENTER] - Toggle fullscreen/windowed
  • [ENTER] - Toggle Go/Stop
  • Space Bar - Single Step
  • M - Toggle multi-texture/multi-pass
  • Arrow keys - Move spotlight around
  • + or - - Increase or decrease the spotlight radius
  • [ESC] - Quit

Downloads

DirectX 7 project file, source, executable, and support files
 
 
 


 



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