ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Rendering to a texture on the ATI Rage128 and Rage128 Pro with Direct3D

The R128DX7RenderTexture sample program uses the ATI Rage128 and Rage128 Pro to render an image into a texture, and then uses that texture to feedback onto itself. Figure 1 shows R128DX7RenderTexture in action, showing how to use this method to create a feedback blurring effect.
 
Figure 1 - Rendering to a texture and feedback.
 
R128DX7RenderTexture first renders an image (in this case a logo) on to a texture surface. It then uses the image from a previous rendering, but with slightly scaled and rotated texture coordinates, and composites it onto the current image to get a blurring effect.

R128DX7RenderTexture Controls
  • F1 - About
  • F2 - Select Driver/Device/Mode
  • [ALT]+[ENTER] - Toggle fullscreen/windowed
  • [ENTER] - Toggle Go/Stop
  • Space Bar - Single Step
  • T - Toggle use of texture alpha
  • [ESC] - Quit

Downloads

DirectX 7 project file, source, executable, and support files
 
 
 


 



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