ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Light Mapping on the ATI Rage128 with OpenGL

Figure 1 - Textured Quad Figure 2 - Lightmapped Quad
 
The Rage128LightMap sample program uses single-pass multitexturing to implement a light map effect on a simple quad. The ARB_multitextureextension is used in this sample.
Rage128LightMap Controls
  • Left mouse drag - Rotate simple quad
  • M - Toggle light mapping
  • [ESC] - Quit
Building and Running Rage128LightMap

In order to build Rage128LightMap, you must have a gl.h file that contains the necessary defines for the ARB_Multitexture extension. Likewise to run the app you must have OpenGL drivers that implement this extension. Please see the page Building OpenGL Samplesfor more information on this and other general information.


Win32 Downloads

Project file, source, executable, and support files(126 kb)

Shared source and include files(31 kb)
 
 
 


 



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