ATI SDK

ATI Product Information

Support for Alternate OS's

Hardware partners

Software partners

RenderMonkey

Drivers


 
 

Highlights


GPU MeshMapper (V1.0)

GPU PerfStudio (V1.2)

Samples: CrossFire Detect (update)

Samples: PostTonemapResolve

The Compressonator (version 1.41)

GPU Shader Analyzer (V1.42)

RenderMonkey™
(version 1.81) (New)


ATI Compress (version 1.6)

AMD Tootle 2.0 (New)

AMD OpenGL ES 2.0 Emulator (V1.1) (New)

HLSL2GLSL (V0.9)

AMD at GDC 2007

ATI SDK


 
 
ATI Developer - Source Code
 
Stenciling on the ATI Rage128 with OpenGL

The Rage128StencilCap sample program uses stenciling and a user clip plane to perform basic constructive solid geometry on a convex 3D object. A user clip plane is used to clip the object and the stencil buffer is used to appropriately mask a "capping" polgon so that the object remains convex. Figure 1 shows Rage128StencilCap in action.
 
Figure 1 Figure 2 - stencil buffer
generated by torus in Figure 1.
 
There are several steps used in Rage128StencilCap to implement capping:
  • Turn on the user clip plane.
  • Render the FRONT faces of the object to be capped.
  • Program the stencil operations to set the stencil buffer to 1 for pixels that pass the z test.
  • Render the BACK faces of the object to be capped. This creates a stencil buffer like the one shown in Figure 2.
  • Turn off the user clip plane.
  • Program the stencil operations to reject pixels if the stencil buffer is not set to 1.
  • Draw a polygon which is exactly co-planar with the user clip plane. This provides the cap.
  • Program the stencil operations to reject pixels if the stencil buffer is not set to 0.
  • Draw alpha blended polygon which is exactly co-planar with the user clip plane. This is just used to illustrate the location of the user clip plane and can be turned off with the 'p' key.

Rage128StencilCap Controls
  • Right mouse drag - Slide clip plane
  • Left mouse drag - Rotate object
  • O - Cycle through some convex objects
  • S - Take snapshot of stencil buffer (into stencil.bmp)
  • P - Toggle drawing alpha blended clip plane
  • Left/Right Arrows - Change point of view
  • [ESC] - Quit

Building and Running Rage128StencilCap

Please see the page Building OpenGL Samples.


Win32 Downloads

Project file, source, executable, and support files (56 kb)

Shared source and include files (31 kb)
 
 
 


 



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