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ATI FireGL2

Overview

ATI FireGL2 is the ideal mid-range solution for MCAD and 3D game development. The ATI FireGL2 redefines mid-range workstation graphics by delivering a high-powered OpenGL accelerator with outstanding 2D and 3D performance. Perfect for MCAD and other demanding applications, the ATI FireGL2 features 64MB of on-board memory, a 256-bit graphics rasterizer and a hardware accelerated geometry engine, and AGP 2X/4X support.
The ATI FireGL2 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

Get ready to take your creativity to the next level with the ATI FireGL2.

Specifications

Graphics controller
  • IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including
  • VGA Controller
  • 2D/3D Raster Engine and dual Texture Unit
  • 8-bit Double Buffered Overlays
  • Video Overlay Unit
  • 2 DMA / BLIT Units
  • Polygon Setup Processor
  • 300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table
  • 256-bit Rasterizer & DDR memory interface
Bus type
  • AGP 2X/4X v2.0 Compliant
Memory configuration
  • 64 Mb DDR SGRAM, Unified Framebuffer
Operating system support
  • Windows NT 4.0
  • Windows 2000
  • Linux
  • Intel SSE Optimized
  • AMD 3DNow! Support
3D performance
  • 27 million Triangles/second, G-Shaded, Z-buffered, non-Textured
  • 31 Million Anti-Aliased Vectors/second
  • 410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured
  • 200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)
3D features
  • Full OpenGL 1.1 ICD with 1.2 functional extensions
  • Single-pass bump mapping and hardware 3D textures
  • Gouraud shading
  • Bilinear and trilinear MIP-mapping
  • Alpha blending
  • Fogging and depth cueing
  • Anti-aliased lines and sorted polygons
  • Scissoring and stippling
  • Overlay and stencil buffers
  • Z-buffering
Hardware geometry acceleration
  • 100% OpenGL geometry pipeline
  • Full geometry transform processing
  • Full lighting calculations for 16 sources, including directional, positional and spot
  • Gamma Corrected Anti-Aliased Lines
  • Back Face Culling
  • Occlusion Culling
  • Linked Queues
Connectors
  • DB-15 Analog Monitor VESA-DDC2B
  • DVI-D Digital Monitor Output
  • StereoGraphics Connectors
Broadcast video
  • Bilinear scaling (up/down)
  • YUV-RGB converter for video and textures
  • Supports 422 YUV & RGB Pixels
  • 2, Triple Buffered, Video Overlays
RAMDAC
  • 300 MHz / 30-bit Palette DAC
Form factor
  • Single, 2/3 ATX Card Length
2D display modes: resolutions and refresh rates (Hz) in 16.7M colors:
Monitor Resolution Max Refresh Rate (Hz)
640x480 100
800x600 100
1024x768 100
1152x864 100
1280x960 100
1280x1024 100
1600x1000 85
1600x1024 85
1600x1200 85
1792x1344 60
1920x1200 76

 

 
 

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