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ATI FireGL 3

Overview

ATI FireGL3 is the ultimate solution for high-end CAD and digital content creation. The ATI FireGL3 provides high-end workstation 2D/3D graphics performance and features the added benefit of dual-monitor support with a single card. With the ability to sustain two screens, 128 MB of on-board memory and AGP Pro 50 support, the ATI FireGL3 is ideal for digital content creation and other sophisticated 3D applications. The ATI FireGL3 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

Now you can boost your creativity out of bounds with the ATI FireGL3.

Specifications

Graphics controller
  • IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including
  • VGA Controller
  • 2D/3D Raster Engine and dual Texture Unit
  • 8-bit Double Buffered Overlays
  • Video Overlay Unit
  • 2 DMA / BLIT Units
  • Polygon Setup Processor
  • 300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table
  • 256-bit Rasterizer & DDR memory interface
Bus type
  • AGP 2X/4X v2.0 Compliant w/ Side Banding
Memory configuration
  • 128 Mb DDR SGRAM, Unified Framebuffer
Operating system support
  • Windows NT 4.0
  • Windows 2000
  • Linux
  • Intel SSE Optimized
  • AMD 3DNow! Support
3D performance
  • 27 million Triangles/second, G-Shaded, Z-buffered, non-Textured
  • 31 Million Anti-Aliased Vectors/second
  • 410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured
  • 200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)
3D features
  • Full OpenGL 1.1 ICD with 1.2 functional extensions
  • D3D Acceleration w/ Texture Enviroments
  • Single-pass bump mapping and hardware 3D textures
  • Gouraud shading
  • Bilinear and trilinear MIP-mapping
  • Alpha blending
  • Fogging and depth cueing
  • Anti-aliased lines and sorted polygons
  • Scissoring and stippling
  • Overlay and stencil buffers
  • Z-buffering
Hardware geometry acceleration
  • 100% OpenGL geometry pipeline
  • Full geometry transform processing
  • Full lighting calculations for 16 sources, including directional, positional and spot
  • Gamma Corrected Anti-Aliased Lines
  • Back Face Culling
  • Occlusion Culling
  • Linked Queues
Connectors
  • Two DVI-I Digital Monitor Output
  • StereoGraphics Connectors
Broadcast video
  • Bilinear scaling (up/down)
  • YUV-RGB converter for video and textures
  • Supports 422 YUV & RGB Pixels
  • 2, Triple Buffered, Video Overlays
RAMDAC
  • 300 MHz / 30-bit Palette DAC
Form factor
  • Single, Full Length AGP

2D display modes: resolutions and refresh
rates (Hz) in 16.7M colors:
Monitor Resolution Max Refresh Rate (Hz)
640x480 100
800x600 100
1024x768 100
1152x864 100
1280x960 100
1280x1024 100
1600x1000 85
1600x1024 85
1600x1200 85
1792x1344 60
1920x1200 76
2048x768 85
2304x864 85
2560x960 75
2560x1024 75
3200x1024 60
3200x1200 50

 

 
 

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