ATI FireGL 3
Overview
ATI FireGL3 is the ultimate solution for high-end
CAD and digital content creation. The ATI FireGL3 provides
high-end workstation 2D/3D graphics performance and features
the added benefit of dual-monitor support with a single card.
With the ability to sustain two screens, 128 MB of on-board
memory and AGP Pro 50 support, the ATI FireGL3 is ideal for digital
content creation and other sophisticated 3D applications. The
ATI FireGL3 is fully optimized for Intel's Streaming SIMD Extensions
(SSE) and AMD Athlon processor-based systems with 3DNow! technology.
Support for Windows NT, Windows 2000 and Linux is included.
Now you can boost your creativity out of bounds with the
ATI FireGL3.
Specifications
- Graphics controller
-
- IBM Chipset: RC 1000 256-bit Graphics Rasterizer
and GT1000 hardware geometry engine with integrated
features including
- VGA Controller
- 2D/3D Raster Engine and dual Texture Unit
- 8-bit Double Buffered Overlays
- Video Overlay Unit
- 2 DMA / BLIT Units
- Polygon Setup Processor
- 300 MHz / 30-bit Palette DAC, including four color
lookup tables and gamma correction table
- 256-bit Rasterizer & DDR memory interface
- Bus type
-
- AGP 2X/4X v2.0 Compliant w/ Side Banding
- Memory configuration
-
- 128 Mb DDR SGRAM, Unified Framebuffer
- Operating system support
-
- Windows NT 4.0
- Windows 2000
- Linux
- Intel SSE Optimized
- AMD 3DNow! Support
- 3D performance
-
- 27 million Triangles/second, G-Shaded, Z-buffered,
non-Textured
- 31 Million Anti-Aliased Vectors/second
- 410 Million Pixels/second fill rate, G-Shaded, Z-buffered,
non-Textured
- 200 Million Pixels/second Trilinear Texture fill
rate (Mip-mapped)
- 3D features
-
- Full OpenGL 1.1 ICD with 1.2 functional extensions
- D3D Acceleration w/ Texture Enviroments
- Single-pass bump mapping and hardware 3D textures
- Gouraud shading
- Bilinear and trilinear MIP-mapping
- Alpha blending
- Fogging and depth cueing
- Anti-aliased lines and sorted polygons
- Scissoring and stippling
- Overlay and stencil buffers
- Z-buffering
- Hardware geometry acceleration
-
- 100% OpenGL geometry pipeline
- Full geometry transform processing
- Full lighting calculations for 16 sources, including
directional, positional and spot
- Gamma Corrected Anti-Aliased Lines
- Back Face Culling
- Occlusion Culling
- Linked Queues
- Connectors
-
- Two DVI-I Digital Monitor Output
- StereoGraphics Connectors
- Broadcast video
-
- Bilinear scaling (up/down)
- YUV-RGB converter for video and textures
- Supports 422 YUV & RGB Pixels
- 2, Triple Buffered, Video Overlays
- RAMDAC
-
- 300 MHz / 30-bit Palette DAC
- Form factor
-
2D display modes: resolutions and refresh
rates (Hz) in 16.7M colors:
| Monitor Resolution |
Max Refresh Rate (Hz) |
| 640x480 |
100 |
| 800x600 |
100 |
| 1024x768 |
100 |
| 1152x864 |
100 |
| 1280x960 |
100 |
| 1280x1024 |
100 |
| 1600x1000 |
85 |
| 1600x1024 |
85 |
| 1600x1200 |
85 |
| 1792x1344 |
60 |
| 1920x1200 |
76 |
| 2048x768 |
85 |
| 2304x864 |
85 |
| 2560x960 |
75 |
| 2560x1024 |
75 |
| 3200x1024 |
60 |
| 3200x1200 |
50 |
|