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Radeon™ 8500LE

Faq

Q1: What is a Radeon™ 8500LE graphics card and what chipset does it use?

Q2: What configurations are available for Radeon™ 8500LE?

Q3: What are the new 3D features released in the Radeon™ 8500LE graphics board?

Q4: Does the Radeon™ 8500LE graphics board support AGP4X?

Q5: What is the DAC speed?

Q6: Is there a PCI version of Radeon™ 8500LE?

Q7: Can the on-board memory be upgraded?

Q8: What operating systems does Radeon™ 8500LE graphics card support?

Q9: Does ATI develop drivers for alternate operating systems such as LINUX®?

Q10: Can my new motherboard work with Radeon™ 8500LE?

Q11: What does ATI mean when they say that the Radeon™ 8500LE is "HDTV ready"? What can a user do with the Radeon™ 8500LE HDTV decode capability?

Q12: What are the benefits of attaching two different displays to the Radeon™ 8500LE at the same time?

Q13: Which displays does the Radeon™ 8500LE graphics board support?

Q14: What connectors are available on the Radeon™ 8500LE?

Q15: Can TruForm™ work on existing games?

Q16: Is TruForm™ compatible with all new games?

Q17: What games will support TruFormTM?

Q18: What version of pixel shaders does Radeon™ 8500LETM support?

Q19: What’s the difference between a vertex shader and a pixel shader?

Q20: What has happened to the Charisma Engine™, and Pixel Tapestry™ technologies of Radeon™?

Q21: What does this feature called “Anisotropic filtering” do?

Q22: What is HYPER Z™ II?

Q23: Other graphics manufacturers are claiming new memory bandwidth saving techniques. How does this compare to HYPER Z™ II?

Q24: What has happened to the Video Immersion™ technology of the Radeon™?

Q25: How do I enable 1024X768 video output?

Q26: Other graphics cards support up to DirectX® 8.0 and I hear Radeon™ 8500LE is a DirectX® 8.1 part. Is this true?

Q27: What is the difference between DirectX® 8.0 and DirectX® 8.1?

Q28: Does the OpenGL® driver support all DirectX® 8.1 features?

Q29: Does the Radeon 8500 support component output? How do I get component output from the Radeon 8500?

Q30: Why is VIVO (video input/video output) not included as a feature in Radeon™ 8500LE?

Q31: Will the Radeon™ 8500LE (64MB DDR) be available through the Trade-up Program? If yes, when and what will the trade-up cost be?

Q32: What are the system requirements for the Radeon™ 8500LE?

Q33: Does the Radeon™ 8500LE support monitors with a 16:9 aspect ratio?

Q34: Can I use a PCI graphics card, in the same system as my Radeon™ 8500LE 64MB, to support three or more displays?

 
Q1: What is a Radeon™ 8500LE graphics card and what chipset does it use?
A1: Radeon™ 8500LE graphics card (Radeon™ 8500LE 128MB DDR with VGA and video output) is ATI's high performance graphics solution for performance oriented consumer and commercial platforms. Radeon™ 8500LE graphics card is powered by ATI's Radeon™ 8500™ graphics processing unit (GPU). The Radeon™ 8500LE GPU features TruForm™, a new technology developed by ATI that overcomes traditional memory and bandwidth problems to deliver the smoothest and most realistic images ever seen on a PC. With SmartShader™, game developers are able to create immersive, life-like worlds by modelling the surface and material qualities of 3D objects with an unparalleled level of realism. This graphics card also offers more 3D features that translate into better visual quality and greater performance leadership. For more information on ATI's Radeon™ 8500LE please check out web showcase

Q2: What configurations are available for Radeon™ 8500LE?
A2: There is one configuration of Radeon™ 8500LE available: 64MB DDR memory with VGA and video output.

Q3: What are the new 3D features released in the Radeon™ 8500LE graphics board?
A3: 1. TruForm™
2. SmoothVision™
3. SmartShaderS™
Vertex shaders :
  • Procedural deformation

  • Fur rendering

  • Advanced keyframe interpolation

  • Shadow volume extrusion

  • Particle systems

  • Many light sources

  • Lens effects

  • Advanced matrix palette skinning


  • Pixel shaders:
  • Realistic lighting of any kind of surface

  • Varying properties of a material across a surface

  • Accurate modelling of objects with microstructure

  • Horizon mapping


  • Q4: Does the Radeon™ 8500LE graphics board support AGP4X?
    A4: Yes. Radeon™ 8500LE offers full AGP 4X (1.5 volt) implementation for 1GB/sec data transfer rate, sideband addressing, pipelining and AGP texturing support. AGP 2X (3.3 volt) operation is also supported for systems/motherboards that do not offer 4X compatibility.

    Q5: What is the DAC speed?
    A5: The DAC frequency is 400MHz.

    Q6: Is there a PCI version of Radeon™ 8500LE?
    A6: The Radeon™ 8500LE is only available in AGP bus 2X/4X.

    Q7: Can the on-board-memory be upgraded?
    A7: No. Radeon™ 8500LE graphics card is not memory upgradeable.

    Q8: What operating systems does Radeon™ 8500LE graphics card support?
    A8: Radeon™ 8500LE graphics card currently supports Windows® 98/98SE, Windows® Me, Windows® 2000 and Windows® XP.

    Q9: Does ATI develop drivers for alternate operating systems such as LINUX®?
    A9: Although ATI does not develop drivers for alternate operating systems in-house, drivers are available from 3rd party developers for the majority of ATI products. ATI actively supports these developers. For more information on ATI's support of alternate operating systems, please see the “Alternate OS Development Resources” section at: http://www.ati.com/developer/index.html.

    Q10: Can my new motherboard work with Radeon™ 8500LE?
    A10: Radeon™ 8500LE AGP bus complies with AGP 2.0 specifications and should therefore work with most motherboards that also comply to these specs. Many modern motherboards require AGP drivers to be installed in order for AGP to be supported. These drivers are generally shipped with the motherboard. Contact your motherboard supplier for updates.

    Q11: What does ATI mean when they say that the Radeon™ 8500LE is "HDTV ready"? What can a user do with the Radeon™ 8500LE HDTV decode capability?
    A11: Radeon™ 8500LE is capable of decoding all of the HDTV formats with reduced CPU utilization and directly driving both analog and digital high definition displays. Radeon™ 8500LE achieves its decode capability through motion compensation and iDCT and without the need for any external hardware. When Radeon™ 8500LE is used with the appropriate DTV tuner and DTV demodulator software, the user is be able to view HDTV on their monitor or TV.

    Q12: Can the Radeon™ 8500LE graphics card support more than one display at the same time?
    A12: Yes. Radeon™ 8500LE allows you to combine many different displays together simultaneously. The possible display configurations are shown in the table below:
    Display Configuration Connector(s) Used
    CRT monitor • 15-pin VGA connector
    TV • s-video connector
    CRT monitor + TV • 15-pin VGA connector + s-video connector
    Legend:
    CRT – (cathode ray tube) analog monitor supporting the standard 15-pin VGA connector

    The s-video connector on the board can support a composite connector via s-video-to-composite adapter

    Q13: Which displays does the Radeon™ 8500LE graphics board support?
    A13: Radeon™ 8500LE graphic board provides support for VESA Standard Plug and Play monitors. This graphic card also supports video output connected through your s-video or composite connector and, therefore, lets you use your television as a secondary display.

    Q14: What connectors are available on the Radeon™ 8500LE?
    A14: Radeon™ 8500LE graphic card supports the following 2 connectors:
    1.) VGA - for driving a standard CRT (Analog) monitor
    2.) Video output – an s-video connector that can be connected to a TV set or VCR
    3.) S-video to composite adapter is also available to order from ati.com. It allows you to attach through composite connection if your television does not support s-video

    Q15: Can TruForm™ work on existing games?
    A15: Yes. However, TruFormTM is a feature that must be implemented in the game by the developer. This is not a big task, since the character models and scenery designed in existing games do not have to be modified. TruFormTM supports the triangle primitives that are used by virtually every game developer. One can expect software developers to make patches available for download that would enable TruFormTM in their product.

    Q16: Is TruForm™ compatible with all new games?
    A16: No. However, because TruForm™ is easily implemented without significant effort by the developer, one can expect TruForm™ to be adopted by many popular titles in the future.

    Q17: What Games will support TruForm™?
    A17: Game support will be announced at a later date as games become available on the market. Many new titles presently support TruForm™ technology. A sample list of games that support TruFormTM will be posted on the ATI website as they become available. Title that is packaged with the retail version of the Radeon™ 8500LE (128MB DDR) board is Half-Life/Counter Strike, which utilises TruForm™ technology.

    Q18: What version of pixel shaders does Radeon™ 8500LETM support?
    A18: Radeon™ 8500LE supports version 1.4.

    Q19: What’s the difference between a vertex shader and pixel shader?
    A19: Vertex shaders are small programs describing a procedure to be applied to polygon vertices in the scene. These procedures can be up to 128 instructions in length, and are most useful for simulating deformable objects such as cloth, fire, water, and human faces. Developer can also invent new lighting effects in the scene. Whatever effect a developer chooses to create, it can be hardware accelerated in the Radeon™ 8500LE for faster performance. Pixel shaders are small programs describing operations to be applied to pixels in the frame buffer. Pixel shaders’ function is similar to vertex shaders’, except they perform operations manipulating colours and textures, rather than geometry.

    Q20: What has happened to the Charisma Engine™, and Pixel Tapestry™ technologies of Radeon™?
    A20: Radeon™ 8500LE has an upgraded version of the Charisma Engine™ called Charisma Engine™ II. Charisma Engine™ II has the following technological upgrades:
    1) A programmable geometry pipeline in addition to the fixed function pipeline. This additional pipeline is programmable with vertex shaders.
    2) Improved fixed function transformation, clipping, and lighting (T&L) acceleration. The T&L pipeline now processes 75 million triangles/second.
    The Radeon™ 8500LE also has an upgraded version of the Pixel Tapestry™ engine called Pixel Tapestry™ II. Pixel Tapestry™ II has the following technological upgrades:
    1) A programmable rendering pipeline in addition to the fixed function pipeline. This additional pipeline is programmable with pixel shaders.
    2) Up to 6 textures applied to a pixel in a single pass.
    3) Increased number of pipelines from 2 to 4.

    Q21: What does this feature called “Anisotropic filtering” do?
    A21: Anisotropic filtering enhances the user’s experience by rendering sharp, detailed textures. As more texture samples are filtered, the image quality will improve. The RadeonTM 8500LE filters more samples than the competition, with minimal performance degradation.

    Q22: What is HyperZ™ II?
    A22: Z-buffer data is a primary consumer of graphics memory bandwidth, which is the performance bottleneck of most graphics applications. Hence, any reduction in Z-buffer memory bandwidth consumption will result in performance dividends. HyperZ™ II is a technology that makes Z-buffer bandwidth consumption more efficient by implementing the following memory architecture features:
    1) Fast Z clear
    2) Z compression
    3) Hierarchical Z
    HyperZ™ II is second-generation technology, while other competing technologies have only been introduced for the first time. This results in a more robust and efficient implementation.

    Q23: Other graphics manufacturers are claiming new memory bandwidth saving techniques. How does this compare to HyperZ™ II?
    A23: Like HyperZ™ II, other graphics manufacturer optimizes memory bandwidth. Both HyperZ™ II and competitor’s solution offer lossless Z-buffer compression. Both technologies attempt to discard polygons that are occluded by other polygons (a process called “occlusion culling”). In this respect, HyperZ™ II is far superior. HyperZ™ II saves the GPU from rendering over 14 billion pixels per second, while, it is estimated competitor’s only discards 3.2 billion. Fast Z clear has no counterpart in competitor’s architecture.

    Q24: What has happened to the Video Immersion™ technology of the Radeon™?
    A24: The Radeon™ 8500LE includes an upgrade of the Video Immersion called Video Immersion II. The improvements in the technology are: better video de-interlacing, temporal filtering, component video output, and 1024X768 video output. What this means is that you are now capable of having your desktop at 1024X768 resolution, and output to your display without having to use desktop span or reorganizing your desktop icons.

    Q25: How do I enable 1024X768 video output?
    A25: First, ensure that your television is connected to the output connection on Radeon™ 8500LE either through s-video or composite connector. Access your display settings either from the control panel or by right-clicking anywhere on your desktop and selecting “Properties”. Under “Settings” click “Advanced”. Under “ATI Display”, click the “Enable TV button” and press “Apply”.

    Q26: Other graphics cards support up to DirectX® 8.0 and I hear Radeon™ 8500LE is a DirectX® 8.1 part. Is this true?
    A26: Radeon™ 8500LE is DirectX® 8.1 compliant and competitor’s is DirectX® 8.0 compliant. However, DirectX® 8.1 is an upgrade of DirectX® 8.0, so the Radeon™ 8500LE will support all DirectX® 8.0 titles in addition DirectX® 8.1 titles.

    Q27: What is the difference between DirectX® 8.0 and DirectX® 8.1?
    A27: The main difference between DirectX® 8.0 and DirectX® 8.1 is in the pixel shader and vertex shader specifications. DirectX® 8.1 pixel shaders provide more texture inputs, larger maximum program length, and unlimited texture addressing modes. Certain bugs found in DirectX® 8.0 have been fixed in DirectX® 8.1.

    Q28: Does the OpenGL® driver support all DirectX® 8.1 features?
    A28: Yes. The Radeon™ 8500LE supports all features available in DirectX® 8.1 by implementing OpenGL® extensions.

    Q29: Does the Radeon 8500 support component output? How do I get component output from the Radeon 8500?
    A29: The Radeon™ 8500 supports Interlaced and progressive scan HDTV. HDTV Support: 480i, 480p, 720p, and 1080i. For DVD & Macrovision support: 480i & 480p. You can purchase an HDTV Component Video VGA to YPrPb adapter from ATI available exclusively on ATI's online Accessory Store: http://shop.ati.com/country.asp . Component output was not available at the time of initial shipment of the Radeon 8500.


    Q30: Why is VIVO (video input/video output) not included as a feature in Radeon™ 8500LE?
    A30: The All-in-Wonder® products address the needs of the multimedia enthusiasts since this line of products includes support for such features as video capture and TV tuning. The Radeon™ 8500LE does, however, have the ability to output video (video output).

    Q31: Will the Radeon™ 8500LE (64MB DDR) board be available through the Trade-up Program? If yes, when and what will the trade-up cost be?
    A31: ATI has not announced plans to include the Radeon™ 8500LE (64MB DDR) board in the ATI Trade-up Program at this time.

    Q32: What are the system requirements for the Radeon™ 8500LE?
    A32:
    • Intel® Pentium® 4/III/Celeron™, AMD® K6/Athlon™/Duron™ or compatible with AGP 2X or AGP 2X/4X universal slot
    • 64MB of system memory
    • Installation software requires CD-ROM drive
    • DVD playback requires DVD drive

    Q33: Does the Radeon™ 8500LE support monitors with a 16:9 aspect ratio?
    A33: Yes, including 1920x1080 and 848x480 on Windows® 98/98SE, Windows® Me, Windows® 2000 and Windows® XP. The complete list of resolutions depends on the driver version and operating system. Please note that resolutions are limited by the performance of the attached monitor.

    Q34: Can I use a PCI graphics card in the same system as my Radeon™ 8500LE 64MB, to support two displays?
    A34: ATI does support the use of an additional PCI graphics card in a system with the Radeon™ 8500LE. Such multi-adapter support requires the use of Windows 2000® or Windows XP® operating systems

     



     
     
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