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Reviews

Radeon X1K Family:

“Another driver checkbox addresses a long-standing complaint of mine: angle-dependent anisotropic filtering. The R500 series includes a new, higher quality anisotropic filtering method that's not angle dependent. Most newer GPUs haven't included the ability to turn off angle-dependent aniso, and I'm pleased to see that ATI has made it happen.”
TechReport.com

“With the X1000 series of boards, ATI have done something that Nvidia doesn't have currently - a top to bottom line-up of cards that feature the same high end features from the least expensive card to the most.”
Neoseeker.com

“… the ATI X1000 series video cards compete well with their equally MSRP-priced competition. What is going to be best for the future though is yet to be seen. If we want to make an educated guess, we could say the X1000 series has more potential with its ability to do HDR with AA, and it possibly has much faster dynamic branching performance. It all comes down to the game content developers and what features they put into their games.”
HardOCP.com

“Add on features like adaptive antialiasing and a higher-quality anisotropic filtering mode, and it's clear that ATI's new offerings are much more than a simple speed upgrade. From a feature-set perspective, ATI appears to match or exceed Nvidia's 7800 series at every turn.”
ExtremeTech.com

Architecture:

“On NVIDIA hardware, programmers need to be careful to make sure that shader programs are designed to allow for about a thousand pixels at a time to take the same path through a shader. Performance breaks down if different directions through a branch need to be taken in small blocks of pixels. With ATI, every block of 16 pixels can take a different path through a shader. On G70 based hardware, blocks of a few hundred pixels must take the same path. NV4x hardware requires larger blocks still - nearer to 900 in size. This tighter granularity possible on ATI hardware gives developers more freedom in how they design their shaders and take advantage of dynamic branching and flow control. Designing shaders to make sure every 32x32 block of pixels are doing the same thing is more difficult than only needing to worry about every 4x4 block of pixels.”
AnandTech.com

“With flow control active, the ATI cards are also much faster than their NVIDIA counterparts. This is the sort of shader that can benefit from ATI's finer threading granularity for looping and branching, obviously.”
TechReport.com

Image Quality:

“Another driver checkbox addresses a long-standing complaint of mine: angle-dependent anisotropic filtering. The R500 series includes a new, higher quality anisotropic filtering method that's not angle dependent. Most newer GPUs haven't included the ability to turn off angle-dependent aniso, and I'm pleased to see that ATI has made it happen.”
TechReport.com

“As if all of these enhancements weren't enough to top off ATI's already industry leading antialiasing (NVIDIA's grid aligned sample patterns just can't touch ATI's fully programmable sample patterns in quality), ATI has also vastly improved antialiasing performance with the X1000 generation of hardware. Neither NVIDIA nor previous generation ATI hardware can match the minimal performance hit the X1000 series incurs when enabling standard AA.”
AnandTech.com

“As far as new features go, we are quite happy with the high quality anisotropic filtering offered by ATI and we hope to see NVIDIA follow suit in future products as well.”
AnandTech.com

“The color quality of the ATI renderings is significantly better than Nvidia's, and all of ATI's tones come across much fuller than Nvidia's.”
Neoseeker.com

 

 
 
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