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RAGE FURY™

Reviews

"...On our DVD playback tests, we couldn't tell the difference between a top-notch dedicated hardwaredecoder card based on C-Cube's Ziva PC chip and the Rage Fury assisted software DVD decoding--a first in our lab..."

PC Computing
"... gets you further into the game than any other 3-D board." "... Unheard of 3-D performance; 32MB of RAM; fast DVD playback."
February 22, 1999

www.firingsquad.com/hardware/ragefury
"...Heck, if you if you believe 3dfx's marketing team ATI has achieved something that's impossible!..."
March 1999

PC Magazine (zdnet.com)
"... the RAGE FURY exhibited stunning 3-D visual quality and superb game play. Game scenes were vivid, colorful, and artifact-free..."
April 1999

www.fullon3d.com/hosted/ati/
"Rage 128 is the only graphics chipset available as of 2-14-99 that offers complete video decoding for DVD's and MPEG2 built in..."
1999

www.zdnet.com
"The AGP-based Rage Fury wasted no time in claiming its place at the top of the 3-D hill..."
1999

www.review-zone.com
"Most importantly, the Fury produces excellent 32-bit performance without a big impact on frame rate...94% rating....
1999

www.firingsquad.com/hardware/ragefury
"...The standout features of this card are without question the DVD acceleration and the 32-bit rendering..."
1999

www.hardwarecentral.com,
"The fact that the Rage 128 doesn't take a performance hit when using 32-bit color is also an added bonus."
1999

www.tomshardware.com
"The most important thing about Rage 128's 3D performance under 32-bit color is that it proves Scott Sellers and whole 3Dfx wrong. When Voodoo3 was presented 3 weeks ago, 3Dfx apologized for the missing 32-bit color rendering ability of Voodoo3 by claiming that 32-bit color rendering was 'anyway a frame rate killer' and thus pointless."...
1999

www.fullon3d.com/hosted/ati/
"The best 32 bit rendering in the industry (very important for future games)..."
1999

www.zdnet.com
"...the Rage Fury has a maximum resolution of 1,920 by 1,200 and can handle even giant textures at 1,024 by 768 with very little lag. Even better, the Rage Fury can scale up to 32-bit color without taking a toll on performance. You'll quickly appreciate the realism and detail that color like this injects into your favorite games..."
1999

www.cybertitan.com/rageon/index.html
"...Rage Fury's frame rates don't drop off..., while the TNT's varies considerably. This shows pretty clearly that the Rage Fury could have gone faster if I had a faster CPU. The TNT has basically reached it's limits."
1999

www.tomshardware.com
"...32-bit color rendering is NOT a frame rate killer. ATI's engineers are up to it and seemingly the technicians from 3Dfx are not. Anyway, in 32-bit rendering Rage 128 is currently as good and as fast as it gets."
1999

www.3dgaming.com
"...Simply put, the Rage128 is a killer product..."
1999

www.anandtech.com
"Regardless of the speed of your processor...the Rage 128 gets AnandTech's recommendation for the best overall all-in-one, kicking Matrox out of that seat... "
1999

www.zdnet.com
"...Unlike most other cards, however, the Rage Fury boasts hardware-DVD playback. This means you don't need to buy a separate MPEG-2 decoder to watch DVD movies..."
1999

www.adrenalinevault.com
"...Just when you thought Voodoo2 and Riva TNT had things sewn up, there's new competition in the 3D gaming accelerator board market... "
1999

www.sharkyextreme.com
"...We will say here that this card is very impressive...the ATI Rage Fury is now the target for other manufacturers to shoot for, as its features and capabilities have set a new standard..."
1999

www.agn3d.com
"...The Rage 128 bundles killer 2D and 3D performance along with hardware DVD support...an ideal solution for those people who want to dabble in 3DS Max or other high-end 3D graphics programs without spending 2 grand or more on a card."
1999

www.3dhardware.net
"ATI is back with its top of the line card, the Rage Fury...looks like a real winner for ATI... The fact that performance does not drop off when going from 16-bit to 32-bit color is truly incredible and a feat that no other card currently on the market can accomplish ..."
1999

www.cybertitan.com/rageon/index.cfm
"...The Fury didn1é2t disappoint us. It managed to break just about every benchmark record we had without sacrificing image quality...."
1999

www.3dgaming.com/fps/
"...Image quality is excellent, especially in 32-bit color depth..."
1999

www.sharkyextreme.com
"...the ATI RAGE 128 chip...almost always outperformed both Voodoo2 and Riva TNT at resolutions from 800x600 on up in 16 bit and 32 bit color..." ...www.adrenalinevault.com

"the Rage Fury fires out a strong 3D Mark 99 rating, especially at the higher color depths"
1999

www.anandtech.com
"Overall, the Rage Fury is as impressive a video card as we've seen. It delivers fast frame rates, beautiful images, terrific 32-bit rendering performance, a whopping 32 MB memory, TV out, and DVD decoding in a cool, inexpensive package."
1999

www.3dgaming.com/fps/
"...32-bit color depth performance is unmatched..."
1999

www.adrenalinevault.com
"...we connected the board's TV Out port to a 50" Toshiba big screen TV and set up Quake II for 800x600. There are still dents in the floor from our jaws dropping - the colors were brilliant, the motion glass smooth, and the 3D effect so strong that the characters and effects seemed to reach out of the screen..."
1999

www.3dgaming.com/fps/
"...The RAGE 128's Software DVD is unrivaled..."
1999

adrenalinevault.com
"...You will often get frame rates from the Rage Fury better than Voodoo2 or Riva TNT in resolutions of 800 x 600 and up, and even more dramatic differences when you step up to 32-bit color. With Quake II performance of 58.5 fps at 800 x 600 x 32, why would you ever play at lesser settings? In another year, we expect essentially all games to use 24 or 32-bit engines. The Rage 128 is ready for 32-bit color now, delivering great frame rates and beautiful color..."
1999

www.agnhardware.com
"...ATI is a great 32-bit performer that would make even professional level graphics processors a little envious..."
1999

www.firingsquad.com/hardware/ragefury
"...This is the first 3D card to make 32-bit rendering a realistic option for gameplay, in some cases even at 1024x768..."
1999

www.cybertitan.com/rageon/index.cfm
"Why is 32-bit color rendering so important? ...there is an enormous image quality difference when using 16-bit colors vs 32-bit colors. I would prefer to run at a lower resolution with more colors because the more colors you have, the richer and more believable the 3D world is. Take Incoming for example; the difference between 16-bit and 32-bit colors is very visible. It doesn1é2t take an expert to notice the difference. Today, few games take advantage of 32-bit color rendering, but you can be sure that the future holds plenty of them."
1999

www.anandtech.com
"Out of all of the features the Rage 128 will become famous for, probably the most well-known will be its support for 32-bit rendering. If the TNT and G200 can also render at a 32-bit color depth, why on earth would the most popular feature of the Rage 128 be its 32-bit rendering support? Unlike the TNT and G200, the Rage 128 can render at 32-bit (aka True Color) color depths without the 20 - 50% performance decrease all other chipsets come with. In fact, the Rage 128 can render at 32bpp (versus 16bpp) in many cases, without any performance penalty at all. In the tests AnandTech ran, the largest performance gap between 16bpp and 32bpp rendering was no greater than 3 fps."
1999

 
 
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