RAGE FURY™
Reviews
"...On our DVD playback tests, we couldn't tell the difference
between a top-notch dedicated hardwaredecoder card based on
C-Cube's Ziva PC chip and the Rage Fury assisted software DVD
decoding--a first in our lab..."
PC Computing
"... gets you further into the game than any other 3-D board."
"... Unheard of 3-D performance; 32MB of RAM; fast DVD playback."
February 22, 1999
www.firingsquad.com/hardware/ragefury
"...Heck, if you if you believe 3dfx's marketing team
ATI has achieved something that's impossible!..."
March 1999
PC Magazine (zdnet.com)
"... the RAGE FURY exhibited stunning 3-D visual quality and superb game play.
Game scenes were vivid, colorful, and artifact-free..."
April 1999
www.fullon3d.com/hosted/ati/
"Rage 128 is the only graphics chipset available as of 2-14-99 that offers complete
video decoding for DVD's and MPEG2 built in..."
1999
www.zdnet.com
"The AGP-based Rage Fury wasted no time in claiming its place at the top of the
3-D hill..."
1999
www.review-zone.com
"Most importantly, the Fury produces excellent 32-bit performance without a big
impact on frame rate...94% rating....
1999
www.firingsquad.com/hardware/ragefury
"...The standout features of this card are without question
the DVD acceleration and the 32-bit rendering..."
1999
www.hardwarecentral.com,
"The fact that the Rage 128 doesn't take a performance hit when using 32-bit
color is also an added bonus."
1999
www.tomshardware.com
"The most important thing about Rage 128's 3D performance under 32-bit color is that it proves Scott Sellers and whole 3Dfx wrong. When Voodoo3 was presented 3 weeks ago, 3Dfx apologized for the missing 32-bit color rendering ability of Voodoo3 by claiming that 32-bit color rendering was 'anyway a frame rate killer' and thus pointless."...
1999
www.fullon3d.com/hosted/ati/
"The best 32 bit rendering in the industry (very important for future games)..."
1999
www.zdnet.com
"...the Rage Fury has a maximum resolution of 1,920 by 1,200 and can handle even
giant textures at 1,024 by 768 with very little lag. Even better,
the Rage Fury can scale up to 32-bit color without taking a toll on performance.
You'll
quickly
appreciate the realism and detail that color like this injects
into your favorite games..."
1999
www.cybertitan.com/rageon/index.html
"...Rage Fury's frame rates don't drop off..., while the TNT's varies considerably.
This shows pretty clearly that the Rage Fury could have gone
faster if I had a faster CPU. The TNT has basically reached it's limits."
1999
www.tomshardware.com
"...32-bit color rendering is NOT a frame rate killer. ATI's engineers are up
to it and seemingly the technicians from 3Dfx are not. Anyway,
in 32-bit rendering Rage 128 is currently as good and as fast as it gets."
1999
www.3dgaming.com
"...Simply put, the Rage128 is a killer product..."
1999
www.anandtech.com
"Regardless of the speed of your processor...the Rage 128 gets AnandTech's recommendation
for the best overall all-in-one, kicking Matrox out of that seat... "
1999
www.zdnet.com
"...Unlike most other cards, however, the Rage Fury boasts hardware-DVD playback.
This means you don't need to buy a separate MPEG-2 decoder to
watch DVD movies..."
1999
www.adrenalinevault.com
"...Just when you thought Voodoo2 and Riva TNT had things sewn up, there's new
competition in the 3D gaming accelerator board market... "
1999
www.sharkyextreme.com
"...We will say here that this card is very impressive...the ATI Rage Fury is
now the target for other manufacturers to shoot for, as its features
and capabilities have set a new standard..."
1999
www.agn3d.com
"...The Rage 128 bundles killer 2D and 3D performance along with hardware DVD
support...an ideal solution for those people who want to dabble
in 3DS Max or other high-end 3D graphics programs without spending 2 grand
or more on a card."
1999
www.3dhardware.net
"ATI is back with its top of the line card, the Rage Fury...looks like a real
winner for ATI... The fact that performance does not drop off
when going from 16-bit to 32-bit color is truly incredible and a feat that no
other card currently
on the market can accomplish ..."
1999
www.cybertitan.com/rageon/index.cfm
"...The Fury didn1é2t disappoint us. It managed to break just about every benchmark
record we had without sacrificing image quality...."
1999
www.3dgaming.com/fps/
"...Image quality is excellent, especially in 32-bit color depth..."
1999
www.sharkyextreme.com
"...the ATI RAGE 128 chip...almost always outperformed both Voodoo2 and Riva TNT at resolutions from 800x600 on up in 16 bit and 32 bit color..." ...www.adrenalinevault.com
"the Rage Fury fires out a strong 3D Mark 99 rating, especially at the higher
color depths"
1999
www.anandtech.com
"Overall, the Rage Fury is as impressive a video card as we've seen. It delivers
fast frame rates, beautiful images, terrific 32-bit rendering
performance, a whopping 32 MB memory, TV out, and DVD decoding in a cool, inexpensive
package."
1999
www.3dgaming.com/fps/
"...32-bit color depth performance is unmatched..."
1999
www.adrenalinevault.com
"...we connected the board's TV Out port to a 50" Toshiba big screen TV and set
up Quake II for 800x600. There are still dents in the floor from
our jaws dropping - the colors were brilliant, the motion glass smooth, and
the 3D effect
so
strong that the characters and effects seemed to reach out of the
screen..."
1999
www.3dgaming.com/fps/
"...The RAGE 128's Software DVD is unrivaled..."
1999
adrenalinevault.com
"...You will often get frame rates from the Rage Fury better than Voodoo2 or
Riva TNT in resolutions of 800 x 600 and up, and even more dramatic
differences when you step up to 32-bit color. With Quake II performance
of 58.5 fps
at 800 x 600 x 32, why would you ever play at lesser settings? In another
year, we expect
essentially all games to use 24 or 32-bit engines. The Rage 128
is ready for 32-bit color now, delivering great frame rates and beautiful color..."
1999
www.agnhardware.com
"...ATI is a great 32-bit performer that would make even professional level graphics
processors a little envious..."
1999
www.firingsquad.com/hardware/ragefury
"...This is the first 3D card to make 32-bit rendering a realistic
option for gameplay, in some cases even at 1024x768..."
1999
www.cybertitan.com/rageon/index.cfm
"Why is 32-bit color rendering so important? ...there is an enormous image quality difference when using 16-bit colors vs 32-bit colors. I would prefer to run at a lower resolution with more colors because the more colors you have, the richer and more believable the 3D world is. Take Incoming for example; the difference between 16-bit and 32-bit colors is very visible. It doesn1é2t
take an expert to notice the difference. Today, few games take
advantage of 32-bit color rendering, but you can be sure that the future holds
plenty of them."
1999
www.anandtech.com
"Out of all of the features the Rage 128 will become famous for, probably the
most well-known will be its support for 32-bit rendering. If
the TNT and G200 can also render at a 32-bit color depth, why on earth would
the
most
popular
feature of the Rage 128 be its 32-bit rendering support? Unlike
the TNT and G200, the Rage 128 can render at 32-bit (aka True Color) color
depths without
the 20
- 50% performance decrease all other chipsets come with. In
fact, the Rage 128 can render at 32bpp (versus 16bpp) in many cases, without
any
performance
penalty
at all. In the tests AnandTech ran, the largest performance
gap between 16bpp
and 32bpp rendering was no greater than 3 fps."
1999