RAGE
FURY™ PRO
Specifications
- System requirements
-
- Pentium III/II, AMD K6/Athlon or compatible with AGP
2X or AGP 4X/2X universal slot
- AGP 2.0 compliant
- Software requires CD-ROM drive
- DVD requires DVD drive (supported under Windows®
98/2000/Me)
- Graphics Controller
-
- RAMDAC
-
- 300 Mhz for flicker free display
- Memory Configurations
-
- Windows® 2000 - click here for
Windows 2000 FAQ
- Windows® 98
- Windows® Me
- Windows® NT 4.0
- Monitor Support
-
- CRT Monitor: 15-pin VGA connector
- TV/Video-out: S-Video and Composite (TV/Video-out
versions only)
- Video-in: Composite (TV/Video-out/Video-in versions
only)
- Display support
-
- Register compatible with VGA
- BIOS compatible with VESA for super VGA
- DDC1/2b/2b+ monitor support
- VESA Display Power Management Support
- Separate horizontal and vertical synchronization at
TTL levels
- Video-in/Video-out
-
- Windows® 98, Windows® 2000 and Windows®
Me
- NTSC output (PAL versions available)
- Composite, S-Video connectors
- 3D Acceleration Features
-
- OpenGL® ICD for Windows® NT 4.0 /98/Me
- DirectX®, Direct3D, DirectDraw
- Triangle Setup Engine
- Texture Cache
- Bilinear/Trilinear Filtering
- Line & Edge Anti-Aliasing
- Texture Compositing
- Texture Decompression
- Specular Highlights
- Perspectively Correct Texture Mapping
- Mip-Mapping
- Z-buffering and Double-buffering
- Fog effects, texture lighting, video textures, reflections,
shadows, spotlights, LOD biasing and texture morphing
- Warranty
-
2D DISPLAY MODES: Resolutions, Colors and Refresh Rates
(Hz)
| MONITOR RESOLUTION |
640x 480 |
800x 600 |
1024x 768 |
1152x 864 |
1280x 1024 |
1600x 1200 |
1900x 1200 |
| 256 Colors |
200 |
200 |
200 |
160 |
130 |
90 |
85 |
| 65K Colors |
200 |
200 |
200 |
160 |
130 |
90 |
85 |
| 16.7M Colors |
200 |
200 |
200 |
160 |
130 |
90 |
85 |
Maximum 3D resolutions (Hz)
| |
32MB |
16MB |
| 65K colors |
1920x1440 |
1600x1200 |
| 16.7M colors |
1920x1200 |
1280x1024 |
Footnote: Maximum 3D resolution and colors supported with specified
memory using double buffered setting and z-buffer.
|