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ATI and Crytek, the international award
winning team that created the award winning Far Cry, have
teamed to create a realtime interactive CGI movie called "The
Project", that harnesses the capabilities of the new
ATI Radeon™ X800 XT and PLATINUM EDITION for Hollywood-style “machinima”—photo-realistic
cinematic computing that promises to change the way you’ll
game in the future!
ATI & Crytek bring Hollywood-style “machinima” to PC gaming
“We believe that this demo created for ATI is bringing
us all one step closer to Hollywood-quality PC gaming,” says
Jack Mamais of CryTek. The international team that created
the critically acclaimed and best selling Far Cry FPS game,
Crytek has created a demo game using their CryENGINE™ that
illustrates the future merger of Hollywood and PC gaming
technology. “We had cinematographers in mind when we
created this demo.” says Mamais. “The CryTek
CryENGINE™ is a technology that a cinematographer would
love because it emulates so much of the techniques and technologies
of cinematography.” How? By using “machinima,” 3D
gaming technologies and techniques that are evolving into
a recognized art form around the world. |
Machinima—the holy grail of both Hollywood and PC
gaming
Machinima, or “machine cinema”, is the holy
grail of both Hollywood moviemaking and 3D PC gaming. Machinima
is made possible by pairing today’s sophisticated 3D game
engines like Crytek’s CryENGINE™ with ATI’s
cutting-edge Radeon™ X800 graphics technology. Far beyond
the usual blow-away-the-monster visuals, machinima offers photo-realistic
cinematic computing where scenes, sets, and characters can be
pre-visualized and rendered in real time, and where the mood
and perspective can be rapidly changed. Think of it as a “living
storyboard” with the ability to pause the frame, move the
camera, or zoom in on the action in any direction. “We
imagine that one day this will be how film directors plan and
pre-visualize their future movies,” says CryTek’s
Mamais. “Directors could effortlessly make sets, change
sets, change lighting, change characters, change camera angles—things
that you cannot do with any two-dimensionally drawn storyboard.
Imagine being able to craft scenes, down to the finest details
of light and camera angles, long before any cameras actually
roll!”
A “cliffhanger” demo
The ATI-Crytek demo is very much like a 1930's adventure-serial “cliffhanger” movie,
but set in the present. Like a good movie, the storyline interjects
a sense of emotion and “cinematic moment” that draws
you in immediately. Scientist Vibe Johnson is on a remote island
laboratory conducting a secret genetic re-sequencing experiment
on a newly developed mutant creature in an attempt to make it
invisible. With Johnson is the owner of the laboratory, a shady
businessman who is checking on the progress of the project. But
the experiment goes awry and people are killed. The now-invisible
creature goes on a rampage and escapes a heavily armed security
team. Meanwhile, a young adventuring couple, Chuck and Lisa,
arrive at the island by boat. To protect the secret of the experiment
and the invisible creature, the businessman orders his security
team to kill Chuck and abduct Lisa. But scientist Vibe Johnson
has plans of his own…
Behind the scenes
“It is because of amazing cards like ATI’s Radeon™ X800
XT and Platinum Edition series that we are able to create Hollywood-style
graphics on today’s PCs,” says Michael Endres, Crytek’s
Art Manager for the demo. Compression of normal maps using ATI
3Dc and “object instancing” reduces the amount of
processing needed for displaying multiple similar objects in
a scene, such as rocks and trees. Real-time post-processing effects,
once the exclusive domain of high-priced compositing programs,
can change the overall mood by adjusting the color, gamma, and
saturation. A depth-of-field camera effect can change the apparent
focal distance, animating the scene to make it appear that the
scene is being viewed through a different lens perspective. Special
pixel shader effects for the “invisible” mutant create
a new refraction-like effect, and Crytek programmers created “ATI-Water”,
a new water shader effect made especially for this demo. “Without
these advanced ATI cards and technology we would not be able
to do this,” says Crytek’s Andres. “This demo
demonstrates specific technical achievements of Radeon™ cards,
and we are big supporters of ATI's efforts in this area. We love
ATI!”
What’s next
The ATI-Crytek demo uses same next-generation CryENGINE
that will be used to create the successor to Far Cry. Since the
CryENGINE enables immediate playability of a created game without
the lengthy wait for compiling, enthusiasts into creating “mods” will
have an easy way to make new gaming content for themselves. The
ATI/Crytek demo shows just how easy it can be, especially since
it is optimized to run on ATI’s Radeon™ X800 XT series
and the new Radeon™ PCI Express graphics boards. Download
the demo and see for yourself how photo-realistic “machinima” cinematic
computing will change your future gaming experience!