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FireGL4
specifications
- Graphics controller
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- IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware
geometry engine with integrated features including
- VGA Controller
- 2D/3D Raster Engine and dual Texture Unit
- 8-bit Double Buffered Overlays
- Video Overlay Unit
- 2 DMA / BLIT Units
- Polygon Setup Processor
- 300 MHz / 30-bit Palette DAC, including four color lookup tables
and gamma correction table
- 256-bit Rasterizer & DDR memory interface
- Bus type
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- AGP 2X/4X v2.0 Compliant w/ Side Banding
- Memory configuration
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- 128 Mb DDR SGRAM, Unified Framebuffer
- 3D performance
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- 29 million Triangles/second, G-Shaded, Z-buffered, non-Textured
- 33 Million Anti-Aliased Vectors/second
- 512 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured
- 250 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)
- Connectors
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- Two DVI-I Digital Monitor Output
- StereoGraphics Connectors
- RAMDAC
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- 300 MHz / 30-bit Palette DAC
- Form factor
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- Single, Full Length AGP/Pro50 Card Length
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