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Workstation Demos

Indulge in the cinematic experience that is possible with today’s 3D graphics hardware

FirePower
FirePower is a simple model viewer demonstration designed to tax the performance of the graphics card. Various 3D models can be loaded and viewed using different shader programs, backgrounds and environment maps. Press H for online help.

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  • File Size: 24MB
  • File Type: EXE
  • 1 Hour @ 56K
  • 6 Minutes on DSL

Ruby: The DoubleCross
Ruby: The DoubleCross is an interactive demonstration that shows off the real-time shader capabilities of ATI hardware. "DoubleCross" introduces the future world of ATI's "Ruby" and her arch enemy "Optico". Through the use of motion captured animation, depth-of-field, realistic image based lighting and dynamic shadows; "DoubleCross" borrows heavily from both gaming and movie genres to create a compelling demo that further raises the expectations for real-time graphics. Ruby was created in collaboration with RhinoFX, a broadcast and film production studio.

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  • File Size: 129MB
  • File Type: EXE
  • 5 Hours @ 56K
  • 26 Minutes on DSL

The Making of Ruby
This 11 minute mpeg video highlights interviews with the production team at RhinoFX and explains in depth how ATI’s Ruby 3D character and story were brought to life.

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  • File Size: 110MB
  • File Type: MPEG
  • 4 Hours @ 56K
  • 22 Minutes on DSL

Ruby: Dangerous Curves
"Dangerous Curves" continues the adventures of ATI’s heroine, Ruby. During this 45 second sequence, Ruby has to avoid Optico’s automated drones intent on her demise. Dangerous Curves continues ATI's tradition of blending movie and gaming genres to create a compelling demo. The use of real-time motion-blur, glows and precomputed radiance transfer (PRT) technology delivers realistic lighting and is a compelling demonstration of the cinematic experience that is possible on today’s 3D graphics hardware.

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  • File Size: 147MB
  • File Type: EXE
  • 5 Hours @ 56K
  • 30 Minutes on DSL

Flowsaver
This screensaver uses FireGL graphics hardware to perform a sophisticated Navier-Stokes fluid flow simulation in real-time. Fluid injectors fly around the screen injecting multicolored flow into the fullscreen fluid flow simulation. The complex mathematical operations required to simulate fluid flow are all computed in real-time on the GPU using DirectX 9.0 pixel shaders.

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  • File Size: 1.57MB
  • File Type: SCR
  • 3 Minutes @ 56K
  • 19 Seconds on DSL

Animusic
Pipe Dream, created by Animusic, was first shown as a non-real-time animation in the Electronic Theatre at Siggraph. With this demonstration we show the raw horsepower of ATI FireGL hardware, rendering animation and playing music in real-time. The scene consists of over half a million polygons lit using per-pixel lighting techniques; use the W key to check out the wire-frame of the demo to show the scene complexity. Phong shading is used globally to give nice smooth lighting and highlights. Along with the lighting, shadows are another important feature of the demo.

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  • File Size: 45.4MB
  • File Type: EXE
  • 1 Hour 45 Minutes @ 56K
  • 9 Minutes on DSL

Debevec
The scene in this demo is a real-time implementation of Paul Debevec's Siggraph paper "Rendering with Natural Light." The original version of this was rendered offline on a UNX rendering farm where each frame took around 20 minutes render. The demo is being rendered entirely with image-based lighting - this is a technique for using light captured from the real world to illuminate virtual objects in a virtual scene. In this example, the synthetic objects are illuminated with real light captured in UC Berkeley's eucalyptus grove.

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  • File Size: 16.8MB
  • File Type: EXE
  • 39 Minutes @ 56K
  • 3 Minutes on DSL

Crowd
The rendering of large crowd sequences using Artificial Intelligence (AI) software is a technique that has been used very effectively in a number of recent movies and is starting to appear in games. This demonstration shows the vertex shader processing power of the FireGL V series being used to render a large crowd of soldiers (1400 in total) running across a rocky terrain. All of the models feature weighted skinned vertices and are independently animated. The behavior of the crowd is simulated using AI.implant. Additional techniques used in this demo are ambient occlusion (used for shadowing) and fluid simulation on the GPU (for the smoke).

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  • File Size: 153MB
  • File Type: EXE
  • 6 Hours @ 56K
  • 31 Minutes on DSL

 

 

 
 

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